Play dungeon
Temple of Restoration's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Writing: Is the adventure original and fun to read? | #91 | 3.227 | 3.333 |
Overall | #96 | 3.077 | 3.178 |
Usability: Is the adventure easy to use on the fly? | #98 | 2.905 | 3.000 |
Fun: Is the adventure fun to play in an OSR playstyle? | #100 | 3.098 | 3.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I’m curious about how you got that dungeon map created? It looks straight out of a very old RPG module! :) The first paragraphs were very, VERY nicely written, but I feel that they didn’t properly introduced me to the adventure. Your handling of theme is very good! I just think that having the writing serve the purpose of running an adventure is also very important :) Helping Dehinet regain her power sounds like a very noble undertaking!
Thank you! That's exactly the vibe I was going for! All of the maps were done in Procreate. :>
Truthfully, this dungeon came together in about 4 days, and I didn't have much in mind for it beside "help a Chimera" and the general vibe of the environment; everything else kind of tumbled out from there.
I wanted to intentionally leave blank space + unanswered questions in the adventure for DMs to more easily slot into ongoing campaigns ("oh, this looks like some nonsense my Evildoing Faction might be up to"). I really like vague + evocative adventure writing, but from your comment and others it seems like I went too far in the direction of vague! I appreciate the feedback.
It could use an introduction to quickly communicate to the reader what this product is about.
The content that's there is evocatively written and feels like it has a lot of history behind it all. It makes me want to find out more about such things as the oozing portal and the forgotten god. Also I want to call out the beckoning well, which is a wonderful concept.
Thank you for the feedback and the compliment! My intention was to leave a lot of blank space and unanswered questions in the design for DMs to monkey with/slot in their own factions/villains/etc, but I seem to have given too little here, haha.
seems a bit less of an OSR event than a heroic cut scene from a video game. those first three paragraphs were certainly constructed with care. i'm just not entirely sure where i would put this, except maybe in a really badass set of stained glass windows. don't stop writing on my account! looking forward to seeing where you take this.
I think the capitalized letters puzzle in the poem is just hard enough to be interesting but still plausible for players to decipher, which is great. I liked the idea of sentient weather and you did a good job of making all the treasure unique - who doesn't love a flying carpet?
If I ran this I would probably limit the ability of Wings of Corowin to just 1 round rather than 1 hour and open up the recall ability of Lament's Edge to any user rather than being restricted to the warlocks.
It feels like there's a bigger story at play that would be interesting to see expanded in a future release.
I noticed there wasn't a cover image for this in the game jam, so I put one together using your title text and map - I hope this is helpful!
This is incredibly sweet of you omg. ;o; I have a half-finished wip for a cover image, that I did not get around to due to a family emergency. Very kind of you to put this together on my behalf <3
Also thank you for the kind words about the dungeon puzzles and loot!
Lots of vivid imagination on display in Temple of Restoration. GMs who are avid readers of epic fantasy would be right at home running this.
Well, it's creative, has some interesting ideas, and isn't too hard to read or use, but I feel like I'm missing some crucial context. I would have liked another page or so to describe what this place is, who made it, and give the PCs some reason to be here. Jumping right in with an elaborate description of the present scene is disorienting without context.