Play game
The Hanged Man of Ashen Moor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun: Is the adventure fun to play in an OSR playstyle? | #105 | 2.940 | 3.143 |
Usability: Is the adventure easy to use on the fly? | #106 | 2.673 | 2.857 |
Overall | #110 | 2.673 | 2.857 |
Writing: Is the adventure original and fun to read? | #114 | 2.405 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Like how readable and straight to the point it is. The keying for Hexes and the Dungeon made referencing it surprisingly fast! Despite being so straightforward, the lore touches in D5 were really refreshing. Just enough information to get the imagination going!
Good writing and clear cartography. The layout is clean and easy to parse; my only suggestion would be to do some adjusments to text justification and kerning, to improve readability.
Thanks for the feedback. Yes the layout is something I want to touch up upon. First time using DTP so there's a learning curve. I have some new ideas. Glad you liked it despite it.
Nice and clean layout and a well seeded adventure location! Could easily slap this into my current hexcrawl with minimal changes, npcs featured are characterful and you're enough info to get the wheels turning and the players hooked.
Thank you. It was my idea, to be able to put it into hexcrawls as needed and I'm glad I was able to do so. Have fun.
The layouts are very clean and easy to reference at the table. It's impressive that Ashen Moor trusts the GM to carry its somber atmosphere without jamming a ton of garish assets into its page count. Good writing and design should carry the game at its core! Reminds me of Shadowdark's design aesthetic.
Many thanks. I was inspired heavily by "A hole in the Oak" regarding layout. It's my first written down adventure (and first jam) so not having to write a lot, certainly came in handy. I'm also currently reading Shadowdark, so it might have been an influence. ;-)
Great choice of cover art, it suits the adventure perfectly.
I love that the hexcrawl map doubles as a handout for players and that you included separate encounters for day and night.
There is a duplication of the phrase "Mosquito swarms are disorienting adventurers," in row 2 of the Wilderness Encounters table.
Thanks for the note, I will update the adventure after the jam as soon as I find time.