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Phantom Commando's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #72 | 2.151 | 3.167 |
Art style | #84 | 2.038 | 3.000 |
Gameplay | #89 | 1.698 | 2.500 |
Overall | #91 | 1.766 | 2.600 |
Matched the theme | #93 | 1.472 | 2.167 |
Creativity | #99 | 1.472 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game looked and ran well but I'm not sure what the objective was. When I died I was left on a screen that just said "Don't Give Up" and nothing happened after that. Overall I felt very confused on what I was supposed to do. Just needs some more polish and instructions
Thank you for the honest feedback.
We intended to create a scifi shooter with Respawn points and a little more backstory that the composer wrote in the main Menu music.
My lack of coding experience is to blame for not being able to implement those aspects. I was only supposed to do the art and animation.
Hey this was a fun experience, The gameplay was good, but I feel like I did not have enough life to survive. The art also felt a bit too saturated, but good nonetheless!
Visually, I wanted real life textures overlayed over the vector art with cyberpunk colors. If I had time to create the lighting for the game, I think the hues would have meshed well .
There was no code written as of Monday night so I stopped working on art to figure out how to code in order to get it to the current state. Hopefully I can find a proper coder as I would like to have more enemies, different weapons and the story
I appreciate the feedback.
I also think that some areas were too little for the player to fit in. But anyways. btw pls check out my game, and let me know what you think if you can :D