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Kill that Alien Adventurer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #406 | 1.980 | 2.800 |
Concept (gameplay) | #412 | 1.697 | 2.400 |
Overall | #426 | 1.650 | 2.333 |
Adheres to jam theme | #434 | 1.273 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
That was strange. It have potential and cool concept, but you wasn't able to accomplish much in time.
Level is also too short, i think it's not really going with theme, but as i see from your comment it's because of time.
I would not repeat what other have sad, but will add one thing - next time enable Restart Button after win. I restarted the game in order to experiment with mechanics, cause restart button didn't work after win.
very nice! also I'm trying to spread the word about my game! so it would be great if every body could check it out! (and maybe even rate it!)
Nice!
Wish there was a bit of time at the start before the enemies begin chasing you. I died before I noticed where my character was the first time.
My second playthrough was more successful :)
Thanks for playing!
Good job!! making a game is no easy task. :D
It is very short, but I liked the movement. In my opinion it doesn´t reflect the theme of the jam.
Also, you can still win after you lose xd.
Thanks for replying! My initial plan was to make it as an adventure for the bat to get out of his cave and travel to human village. But the scale was a bit too big for me XD.
I also noticed the win after lose problem, thanks for pointing that out :D. I will continue work on it and try to finish this project.
And thanks again! This is the first response I have received since starting.
Do not worry, I understand the time limitations.
In my game I also tried to add many more mechanics and stuff but didn´t have the time.