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A jam submission

DiveBombView game page

A saints row inspired bunch of juiciness.
Submitted by Louis "Veuch" Vogel, Marina Gawlik, Creamos, peastfear — 17 minutes, 31 seconds before the deadline
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DiveBomb's itch.io page

Results

CriteriaRankScore*Raw Score
JUICE#33.9494.455
Gameplay#53.7074.182
Sound Design#63.3843.818
Graphics#63.6264.091
Respect of the themes#152.9013.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
peastfear,
Creamos,
Mycotium,
Seau-en-fer,
Veuch

Short description
A saints-row inspired bunch of juiciness. Enjoy !

Controls :

Left stick / WASD to move

RT / Shift to Dive

LT / Spacebar to Brake

A / E to start/restart

Select / Escape to quit

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Comments

Submitted (1 edit) (+1)



There's no chance anyone can beat me!

Developer

gg no re

Submitted

Super juicy explosions with great graphics and sound! I cant see how it fits the theme but the gameplay is really fun!

Developer(+1)

Thanks a lot !

Well, the idea was to have a randomly generated bunch of object that are worth more or less money. Luck is also a factor in the crafting system ; you can get either of the 2 objects.

And well, Surveillance... I don't think a lot of people put it in their games x) We tried to pull something out by putting some speed radars that can flash youalong the way, but I don't think anyone noticed it D:

Submitted

Super cool ! Looks great, sounds great, and feels great.

Like others, however, it was kind of unclear what to do at first.

But hey, guess I should have read the description before playing, haha.

Developer(+1)

Yeah, we kinda missed time to add tutorials to help that, definitely something we'll work on after the results ^^

Cheers from 3axes rennes :D

Submitted

I missed the point and was avoiding all the dynamite.

Needless to say, it was a lot better once I figured out I was supposed to blow stuff up. I'm not the brightest. Very juicy, great sound and effects.

Developer

Yup, we really wanted to add some kind of tutorial, but we were getting tight on time >.<
thank you for your feedback :D

Submitted

As soon as I figured out which things I had to hit the juice started building up. Great game

Developer

Thanks a bunch ! :D