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FishHook's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #16 | 3.733 | 3.733 |
Graphics | #17 | 3.600 | 3.600 |
Sound Effects | #55 | 2.800 | 2.800 |
Fun | #83 | 2.600 | 2.600 |
Music | #85 | 1.467 | 1.467 |
Humor | #91 | 1.733 | 1.733 |
WTF | #101 | 1.867 | 1.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What INSPIRED this game?
Jaiden, Tim, and the stream!
List the parts of your game you or your team did NOT make. (Pre-existing assets or downloaded content)
The Fishhook model came from google poly, the background sound was from Freesound.com.
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Comments
Well its just a shell really. I was not able to keep up with my vision in the time frame. I had plans for hints and indicators, the fish eating part of the bait when you let them get away, all manner of things that could be cool once implemented. I may finish up this project one day but for now i actually learned a lot from the experience and just look forward to trying again on the next Jam.
Edit: Yeah, I am a coder and I get lost in the code and mechanics; often I forget about the rest of the game.
Great little fishing mechanic, and hilarious that it's a 3D remaster of Gills of War, lol. But like others said, it's really just a mechanic, not a full game at this point. With a little bit of extra work, you could add points, progression to bigger fish, etc.
Interesting experience. Gameplay would be better if you could tell if the fish were in front of or behind the hook better vs at the hook.
This game was a nice relaxing experience, well done! I just wish it had more content, like a progression system to make the player feel like they accomplished something.