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A jam entry

The ArrowView game page »

The title of the game has nothing to do with the game itself
Submitted by JavaProgrammer with 9 hours, 23 minutes before the deadline

Play TheArrow

The Arrow's page


CriteriaRankScore*Raw Score
Sound Effects#1011.0951.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What INSPIRED this game?
Alan Becker (a stick figure animator)

List any additional team members here.
Just me

List the parts of your game you or your team did NOT make. (Pre-existing assets or downloaded content)
I downloaded the ink splashes off of a website(they are free to use)

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You finished something and that's great. But here are a few improvement suggestions: I'd reset the ink spots after the player dies. In the current state it isn't really that challenging. I'd also make the gun projectiles a different color because they're hard to see. Also if you press "next level" in the last level you start in the first level again and the other levels are locked again in the menu. I'd also add some audio for the atmosphere.


Thank you for your feedback!


Wow, I've managed to glitch out of bounds! :D I don't really understand WTF category, but i think this one deserves some WTF points.


Congratulations on finishing a game! It could use some audio, polishing and more "standard" controls. But you've made it and it counts.

Submitted (2 edits)

I mean I hate to be picky, especially since I feel comraderie with my fellow Java game developers, but you listed this as Android-compatible which it doesn't appear to be. It's just a jar file. And the fact that it needs a separately downloaded manual just to know how to play feels really unpolished. I haven't even tried the game yet but the first impressions leave a lot to be desired.

EDIT: Finally played the game. The first impressions didn't get any better when it turned out that the default keyboard setting isn't QWERTY. I get that maybe you have a different keyboard layout, but you should really consider that the vast majority of your players are going to be using a QWERTY layout. Also, I don't know what technology you used, but I made my game in Java with JavaFX, and it's extremely easy to support different screen sizes and resolutions. My game runs both in full-screen and windowed modes, and can be freely resized. I'm sure LibGDX has the same kind of functionality. But considering the fact that JavaFX is bundled with the standard JRE by default, and most Java game code should at least consider supporting Android and all its various screen dimensions, there's really no reason a Java game shouldn't support resizing.

As far as gameplay, the game is reasonably fun, and you did better than most when it comes to actually building out levels and content.


I can't go left.


Make sure to select qwerty in the controls menu!