Your NameRyan Olah
Oh my bad, Just saw these comments.
If you're familiar with gamemaker, there's some code that essentially sets the top left of the view wherever the car is(Doesn't use the object following portion under the views the in the room), minus 1/2 width, and minus 1/2 height. That's kinda the best way to explain it. Another thing to mention is the backgrounds, road and desert, are set to loop vertically & horizontally. I've learned from this game, that it also loops outside of the room. So if it loops outside of the room, and the car is moving, along with the view/camera moving, the road will of course follow because it's part of the background.
In other words, the road doesn't have anything special about it. All it does is loop itself, and because the car literally moves outside of the initial 640x500, the camera does too, and any background will follow.
I think that's what you asked. Thanks for the comments by the way!
It's again me, what algorithme did you use for the road moving?
Hi, really cool, i've mess-up with 6600 score (my best!). What techno did you use for making the game?
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