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Fall in line (Day 24 of making a game every single day for 100 days)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #9 | 3.523 | 3.667 |
| Intuitiveness | #13 | 2.402 | 2.500 |
| Overall | #13 | 2.402 | 2.500 |
| Gameplay / level design | #14 | 2.242 | 2.333 |
| Fun | #15 | 1.922 | 2.000 |
| Presentation | #15 | 1.922 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Username/s
penthic
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Comments
Not bad for a day's work. But listing some controls and an objective would be nice.
It's a clever idea :) I think it would help if there was some ground texture to show which direction I am moving, without a frame of reference it took me a few goes to see what effect the keyboard keys are having. I think also if the game were to ramp up in difficulty over time could make it interesting to play for longer. Really good job for one day of work!
Thanks for the feedback you are right about the background and the game speed is ramping up but slowly
Cool idea, good luck on your journey
Thank you