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Sarang's Christmas Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.750 | 3.750 |
Graphics | #23 | 3.750 | 3.750 |
Gameplay | #32 | 3.125 | 3.125 |
Overall | #63 | 3.042 | 3.042 |
Christmas Vibe | #67 | 3.250 | 3.250 |
Fun | #89 | 2.625 | 2.625 |
Special Object Implementation | #165 | 1.750 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme and Special Object?
The special object (An Anvil) plays an important role to our game. The main component of our game is our brave hero Sarang re-collecting all the stolen gifts. You can only win the game after collecting all the gifts. However, collecting an anvil object will grant double the gifts score, allowing the player to obtain an even higher max score!
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Comments
visuals and music is so nice.馃帀
Can you rate me? I will be grateful
This game is a little on the hard side; I didn鈥檛 get far.
I would appreciate if checkpoints are added. And it would be helpful if the player sprite has more contrast to the background. Plus, in my opinion, snappy movement will make this game much more enjoyable.
But I do like the visuals and music, well done!
Nice platformer with satisfying visuals and audios. Well put together!
An interesting game, at first it was difficult to get used to the controls, but over time I got used to it. Visually, the game looks cute, pleasant music. Great job.
Nice platformer but a little bit too hard for me.. Still nice game! Mind rating our game?
Great platformer with nice background music and sounds. Good Job!
Would be grateful if you also rated our game)
Thanks! I will be sure to do it.
A very beautiful and interesting game, I was only slightly confused by the awkward controls, but everything is great!
Thanks a lot! We were inspired by the game Celeste that uses similar mechanics, but I think we lacked in properly giving the first level a better transition into harder levels. I appreciate your input!
This game is pretty well made, but it is also pretty darn hard. I had trouble learning how the wall kicking and wall clinging worked until after several deaths. I do wish that the checkpoint system was more generous and that the player can automatically cling onto walls instead of prompting the player to press the up key to do so.
Hello, thanks so much for your feedback. The checkpoint system was actually supposed to be a little different but we didn't have much time to implement it. And I agree, the first level is a lot harder than the rest of the world, I got a bit ambitious when building my level unfortunately. I will be sure to take this into account. Thanks sm!
It was an amazing experience composing some music for this game, hope you enjoy!
Had a lot of fun writing some music for this :D
Awesome work with my team!