Played till the end and the cutscene was super cool! I really like the colour palette and the aesthetic with the music! The only thing I would comment on are the mortars, they fly too high that they always drop just behind the enemy if they are still moving towards the base, not sure if that was intentional though so that the base always takes a bit of damage
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Project Needle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #9 | 4.167 | 4.167 |
Gameplay | #16 | 3.333 | 3.333 |
Audio | #17 | 3.250 | 3.250 |
Overall | #22 | 3.250 | 3.250 |
Fun Factor | #27 | 3.000 | 3.000 |
Theme Implementation | #45 | 2.917 | 2.917 |
Special Feature Implementation | #52 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Revive a desolate planet with necromantic technology and destroy space spiders with a needle-shaped weapon.
Comments
As you've noticed, the mortar is only good at shooting still targets. To make up for this disadvantage, it's also capable of killing multiple enemies with one hit (area damage, up to 5). I programmed it this way with an aim to have other weapons that worked differently in the future, but we ran out of time near the end so we stuck to one mortar and troop deployment.
You make a good point, the mortars are annoying when they miss!! Thanks a lot for the feedback, I've just pushed an update where they never miss their target, and to keep things balanced I boosted the enemies too.
Your feedback is appreciated! Also, thanks for playing till the end! We're glad to hear you enjoyed the game :D
I liked this game! The concept is very neat and interesting! Is there a way to play the game? Unfortunately, my game crashed not sure if it was the game itself or my computer but the screen was just frozen in the game ack
Good game I like the gameplay slowly building a civilization and extracting resources for the enviroment. How did you learn all this art it put all of us to shame. The game was lagging a bit and made my computer heat up too much so I cut it sort and didn't finish the game, but other than that good game.
I see. If you could switch from FireFox to Google Chrome or another browser then you should be able to see huge improvements in performance! Not just for Project Needle, but for any HTML game you try running on your end. FireFox values privacy over performance more strictly than other browsers, and so it takes a lot of extra steps while running HTML files.
I love the unique take on the theme and object! The atmosphere was really nice and having no sound effects until the end was clever. It made me feel isolated and tiny just like the characters in the game. It did start to get a little slow once I had more people and tasks to complete but that was very minor. Overall great job!
Ooo I like the pixel art style, the color palette and the space-y music of the game. Clicking the stuff has nice UI interactions as well. I wasn't sure what the controls were and couldn't seem to get things to move despite clicking randomly and stuff. Took me a few minutes to figure out the tick was a button lol. I'm glad the game can run in the background. I think its a nice chill game to have while doin other stuff since theres quite a bit of waiting lol. I think one thing that could help is to make the ui possible to click awayas there was a point I couldn't click an attacker under another text bubble. Overall it is a pretty fun game! Well done!
I'm not usually a fan of games with waiting as a mechanic but this game changed my mind; it was very fun! The immersion into the world of project needle was definitely well done, and it was satisfying to level up each upgrade even though there were timers. Great job!
Really cool spin on the concept! Very creative and athmospheric, I absolutely adore the soundtrack and it’s whole aesthetic.
Only issue I found is that it ran quite sluggish on my end, maybe is it because I’m on Firefox or something? Good job, anyways!
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