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A jam submission

Bean Bash: Tower TakedownView game page

A one-button shoot 'em up.
Submitted by JohnnyApplePie — 13 hours, 20 minutes before the deadline
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Bean Bash: Tower Takedown's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#103.6673.667
Special Feature Implementation#104.0004.000
Gameplay#113.6673.667
Overall#183.5193.519
Graphics#273.5563.556
Audio#433.0003.000
Theme Implementation#543.2223.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
My game is related to the Theme because the main aspect of the game is descending, or falling, down the tower. My game is related to the Special Object because it is the player and a key component of the game's story.

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Comments

Submitted

when I actually killed a couple of enemies, it was pretty  fun, maybe having to press space 3 time is not a good idea, I think pressing once to jump, slow time,  and pull out the gun is enough, then you press it again to shoot. keep up the good work, my friend.

Developer

Thanks =)

Submitted

The game is interesting, though I didn’t manage to kill anyone, they killed me often))

Developer

Thank you, I’m sorry to hear you were unable to kill anyone.

Submitted

a fun good game but hard

Developer

Thanks

Submitted

This was really fun! A bit tough though, I found myself wanting a checkpoint or something. But I had a lot of really cool moments like jumping over the bullet and letting it hit one off the guards which felt really satisfying as a player.

Developer (1 edit)

Thank you, a major aspect while developing the game was maintaining the satisfying killing mechanics, it’s great to hear they were appreciated =)

Submitted

Very interesting approach! I like the challenge of making it a one-button game. I did find that it was extremely hard to shoot the bad guys, though. When I shot myself really close to an enemy, I was unable to shoot them directly (the bullet went straight past them). I really like that the guns glow red before they shoot, that helps a lot in figuring out how to dodge. I think it might be a bit easier if the rotation happened a bit quicker. I'd maaaybe say that this might be better if you made it a two-button game, but I think the conceit is good enough to warrant it just being one. Great work for a jam game for sure, and I love the art! Jill of the Jungle vibes, kinda.

Developer

Thank you, that means a lot.