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Bean Bash: Tower Takedown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #10 | 3.667 | 3.667 |
Special Feature Implementation | #10 | 4.000 | 4.000 |
Gameplay | #11 | 3.667 | 3.667 |
Overall | #18 | 3.519 | 3.519 |
Graphics | #27 | 3.556 | 3.556 |
Audio | #43 | 3.000 | 3.000 |
Theme Implementation | #54 | 3.222 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
My game is related to the Theme because the main aspect of the game is descending, or falling, down the tower. My game is related to the Special Object because it is the player and a key component of the game's story.
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Comments
when I actually killed a couple of enemies, it was pretty fun, maybe having to press space 3 time is not a good idea, I think pressing once to jump, slow time, and pull out the gun is enough, then you press it again to shoot. keep up the good work, my friend.
Thanks =)
The game is interesting, though I didn’t manage to kill anyone, they killed me often))
Thank you, I’m sorry to hear you were unable to kill anyone.
a fun good game but hard
Thanks
This was really fun! A bit tough though, I found myself wanting a checkpoint or something. But I had a lot of really cool moments like jumping over the bullet and letting it hit one off the guards which felt really satisfying as a player.
Thank you, a major aspect while developing the game was maintaining the satisfying killing mechanics, it’s great to hear they were appreciated =)
Very interesting approach! I like the challenge of making it a one-button game. I did find that it was extremely hard to shoot the bad guys, though. When I shot myself really close to an enemy, I was unable to shoot them directly (the bullet went straight past them). I really like that the guns glow red before they shoot, that helps a lot in figuring out how to dodge. I think it might be a bit easier if the rotation happened a bit quicker. I'd maaaybe say that this might be better if you made it a two-button game, but I think the conceit is good enough to warrant it just being one. Great work for a jam game for sure, and I love the art! Jill of the Jungle vibes, kinda.
Thank you, that means a lot.