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Alchemist in Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.625 | 4.625 |
Crafting Mechanics | #2 | 4.750 | 4.750 |
Jam Theme | #2 | 4.125 | 4.125 |
Gameplay (Fun-Factor) | #3 | 3.875 | 3.875 |
Overall | #4 | 3.725 | 3.725 |
Audio | #9 | 1.250 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long did you work on this game?
35 hours of work
Which theme(s) did you use, and in what manner?
Main theme is Transformation. You use alchemy to transform chemical elements and produce items. Alternative Universe, Interruption and Outta Gas are used to set the story.
Which engine did you use?
Unity
Did you use any third-party assets?
Nope
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Comments
Top-notch on the graphics and crafting fronts. It was really fun figuring out how to splice different elements to assemble the necessary materials. I just wish it were longer, but the length is understandable considering you made this in under 48 hours.
Fun game, reminds me of Factorio.
I think there could be a glowing button, or a glowing monitor on the Assembler building to imply that it is clickable.
This is awesome. The graphics and animation are really cool
This one was super fun! Took me a while to figure out where to make construction kits, but the ball starts rolling once thats solved! I'm not sure if its my computer or not but I noticed I had to click/tap keys repeatedly for something to work. And found some bugs in game which are the miner and divider do not work properly when rotated. I do love these types of conveyor belt crafting style games. It makes you need to think about how to place things so everything can be crafted. No need to "conveyor" me into like this, astonishing job!
Really nice game. I also didn't know what I was doing until I restarted and built the assembler first, then it was clear. The concept and art you've nailed, I love it!
TL;DR very nice little game. Really needs better onboarding via tutorial or on-screen tips. You could even just add some more text to the web page, in a pinch.
I love the use of the chemical symbols in the recipe diagrams. Felt nerdy and appropriate for the content. Nice art style; felt very unified and clear. Love the chunky machines.
It took me a while to realize that the point was to split/add the atoms. I was running around looking for an iron deposit for like 8 minutes.
I really want there to be keyboard shortcuts for each build type. Also, it would be great if it kept the item on my cursor after I place it, so building a chain of conveyor belts is less of a chore.
Finally automating construction kits, once I figured out how things work, was really satisfying. :-)
Needing to burn things you're not using was a nice touch. Made me think more carefully about what was going on.
500 is an awful lot to expect the player to create, since creating the first single piece of fuel/O2 means the player has solved the puzzle. I'm about to walk away for a while to let it run until I win.
A nice little factory game. I really like the crafting concept with splicing & combining the chemical elements into each other. The problem is, i have no clue what i am supposed to produce here, i tried a bunch of stuff (H2O for example) which didn’t work so i have no clue how to continue. I think it would be helpful if you show the elements that are supposed to go into the rocket, then i have a direction i can explore and figure stuff out.
I also don’t see the purpose of the player character here. In most cases he’s in the way of building and sometimes i even blocked myself from getting out of my construct, i think this game doesn’t really need a player character.
Thanks for the feedback! You need to feed chemical elements into an assembler. Click it to open the UI. The rocket only takes advanced items like fuel. I guess it needs some sort of a tutorial.
Ahhhh, ok. I didn’t realize you need to click on them. :O Now it makes sense, this is so much fun :D.
But there seems to be a bug that the mines only produce when they are built to the right, the other way around they do nothing.