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Weekly Check-in 10/7/24

A topic by JonSpencerReviews created 47 days ago Views: 85 Replies: 4
Viewing posts 1 to 3
Host (1 edit)

Heya Folks!

First off, a BIG THANK YOU to everyone who has signed up for this so far. All of us judges and the Tabletop Creator crew are super excited to see what kind of games you end up creating. That's what this week's check-in thread is all about! We want to see your progress and give everyone a space to hold themselves accountable for meeting their progress goals. But first, make sure you stop by the FAQ page to see the updated information as we had some good questions lately.

In this thread, start with a short introduction. Tell us if this is your first time designing a game or if you're a seasoned veteran. But not just that, share one or two other bits about yourself. This could be anything you'd like:  your favorite color, book, movie or game; what you do for a living; other hobbies you have like sewing or mountain climbing. Whatever you'd like us to know.

Then, share what progress you've made so far. It doesn't matter how much or how little you have, offer a small taste of what your project might end up looking like, or at the very least, what you're shooting for. This can help you to get early feedback on your idea as others do the same. Even though this is a competition, we're also here to learn from and support one another. That means if you're stuck, it's OK to post that too, but be sure to explain why your stuck and what kind of advice you might be looking for.

For those of you who might be stuck. Take a deep breath and give yourself a day to not think about this project. Go do something else that you really enjoy and then come back the day after and see if that doesn't help with your creativity. Often, when we get stuck, we just need a little break to reset and then we can fire on all cylinders. Of course, this thread should be a great source of inspiration too.

After that, I have a couple of questions I'd like you to answer in your post. Ready?

  • What are your goals for the week? Goals should be Specific, Measurable, Achievable, Relevant, and of course, Time-Bound. These are called SMART goals and will help you reach the finish line with the jam project. If you've never used this method before, I encourage you to give it a try during this jam. Most of what these mean are self-explanatory, but if you need more info on how to set SMART goals, you can find that at this link.
  • What game(s) inspired the game you're trying to create for this jam? How are they influencing your design decisions? This is a great way to highlight other awesome games and help inspire anyone who might be stuck.
  • How do you like Tabletop Creator so far? This one is pretty straightforward, tell us what you've been enjoying about the program so far and anywhere it might be falling short (who knows, our awesome community may know the solution to your issues).

That's it for this week's check in. I hope it's going well for everyone, and as always, happy creating!

Submitted(+1)

This will be our first time entering a Game Jam and our first ever solo game! Most of the games we have designed have been multiple players in mind so the challenge is exciting. While we do not have anything public that others can play, we have made games (from card/board games to ttrpgs) for our friend groups and local gaming groups. Mostly received well, not every idea is a good one ^_^... 

The progress of our game is going kind of slow here at the start but I think we are starting to work out some of the mechanics and its starting to look and feel like a game :). We should be able to get some cards done by this weekend and start testing next weekend.  We are aiming for 40 cards in total.

The overall theme for our game is going to be Lovecraftian in nature (spooky month and what not ^^). Its going to be a mystery game with die rolling for added narrative design and alternate outcomes.  There wasn't much influence from other games as we do not typically play solo games, however, this game does draw inspiration for some of its mechanics from Clue, Call of Cthulhu (obviously :)), Choose Your Own Adventure books, and Narrative Storytelling. 

We have used Card Creator since its release and shortly switched over to Table Top Creator after its release. Tabletop Creator has been a fantastic tool for creating our games.  While TTC  has most of what we are looking for, we would like to see more card templates for none-square, non-rectangle cards like Hex Cards, Circle Cards or even an option for loading custom shape cards would be a welcomed addition to the program. 

Host

Excited to have you on board! It's great to see people trying new things and I'm sure your game will be quite fun :)

Submitted

Good morning, I am from Argentina and this is my prototype created especially for this JAM, I have created 36 cards and 10 small cards, 1 Swift Counter and 1 Mepple card all built with Tabletop Creator, the shipment is compressed or separately the PDF and TTS

Host

Thank you for your participation! We have folks from all around the world participating and that's really cool. We are looking forward to trying your game :)