I struggled to catch the narrative of the game, and to inform how I should be learning to play it. I like the use of flavor in some ways lent to the game (like crying over cutting onions), but on other cards, the flavor felt forced and generic. Flavor is best when it describes the world/setting of your game and informs the gameplay.
I feel that this entry would benefit from more clearly establishing the gameplay loop/premise, and giving the player a reason to care about it.
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The Picnic Show's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Uniqueness | #5 | 2.000 | 2.000 |
Presentation | #5 | 3.000 | 3.000 |
Overall | #6 | 2.333 | 2.333 |
Mechanics | #7 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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