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A jam submission

You Think You Can Escape Me?View game page

Interactive story about romantic coincidences.
Submitted by Maria Hodor — 32 minutes, 4 seconds before the deadline
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Play love story

You Think You Can Escape Me?'s itch.io page

Results

CriteriaRankScore*Raw Score
Use of Ink#63.5563.556
Fun#73.4443.444
Art#73.2223.222
Sound & Music#81.7781.778
Creativity#93.8893.889
Best Story#103.3333.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Was ink used to make this game?
Yes

First Timer
Yes

Solo
Yes

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Comments

Submitted(+1)

i love the way the game appears one way but is really masquerading for something else. i tired a few routes and enjoyed the differences that still lead you to the same terrifying conclusion. i should have known better but was still surprised how it ended on the second route i tried haha

my only note is that you might want to add a content warning on the game page or as an option to click at the start of the game

Developer(+1)

Hi, thank you for trying the game. I'm really glad you've enjoyed it! 

I am a little unsure what the warning should be about. 😳😳

  Could you please explain to me why you think it is necessary? Also thank you for the feedback.

Submitted

you include things like: abusive relationship, stalking, manipulation, and gaslighting 

you can make it semi-hidden (and reveal it via click) on your itch page if you're comfortable with a bit of HTML. or you can set it up so at the start of your game it has the options to start or view the content warnings. this will keep the game spoiler free while letting the people who want to know more going in or make sure the game is right for them be prepared. 

as for why it's necessary -- some of these topics can be triggering for people who've experienced similar things or been exposed to them.
as an example, i've had multiple instances of people messaging me when i didn't want to speak with them (and couldn't block or ignore them due to social reasons, like working together). i would receive messages from them semi-frequently and felt (due to a lot of complicated reasons) that i needed to reply even when i was uncomfortable and didn't want to be talking to them. i felt coerced into continuing the conversations based on the situation and what was said in the messages (often very emotionally manipulative things). you can't really get away from an online chat--it can find you anywhere; it's wherever your phone is. i experienced high amounts of stress during these periods and a lot of anxiety around the chats (wondering can i end this?, how can i do that?, will it cost me future opportunities?, etc.).
when playing through your game, it brought up a lot of feelings and memories from this time. while overall it was fine (my mental health is in a better place now), i would have appreciated knowing some of these topics would be touched on before starting the game. it would have allowed me to prepare myself more and feel less ambushed by the topics the game touches on.
i still had a good time playing it! but with content warnings, i could have made sure to engage with the game during a time i was comfortable dealing with those topics. and the resurgence of the memories wouldn't have been as strong, since it wouldn't have caught me so of guard.

Developer (1 edit) (+1)

Ok, thank you for pointing that out. It is actually good insight. 

I will fix this at the next update. 

Submitted(+1)

A very cute and funny story packed with personality. I really liked how you explored all the ways you couldn't escape your witchy evil ex. 

Submitted(+1)

laughed at (stupid) and WRONG ANSWER. too often do we play these games expecting the flow to be objective, or at least uninterested in telling the story in an opinionated way. i thought it was an excellent touch and shows that someone wanted to tell this story

Developer

Wow, thanks for the comm!

You've really put into words what I was feeling when I was making the game!

Submitted(+2)

I liked how real the dialogue response are like having a full conversation.

Submitted(+1)

I really liked the narrative syphoning (flirting, flirting - second option, did I mention flirting?), and the really playful/sassy tone of the narrator. Well done!

Developer

Haha thanks!

Submitted(+1)

Hehehe oh boy how to make a person paranoid!

Love the idea, there are a number of typos and spelling errors that you might want to fix at some point. 

Developer(+1)

Yeah, it works like a charm 😳

Thanks for pointing out the typos, I was in a bit of a hurry. But I'm working on an update (more illustrations and pathways hopefully) so I'll also get around to fix all the errors.

Submitted(+1)

hehe saaame. Mine has a few annoying typos that I only caught after the deadline.