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A jam submission

Sticky SituationView game page

Use your stick and some imagination!
Submitted by shadoweeq, Snowyzorua, m4rsas, Jowita Olszewska, SusieCat, newexp — 1 hour, 29 minutes before the deadline
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Sticky Situation's itch.io page

Results

CriteriaRankScore*Raw Score
Does it follow the theme?#44.2004.200
Overall#193.3753.375
Graphics / Visuals#213.7003.700
Gameplay / Fun#293.0003.000
Audio#402.6002.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Any pre-made/3rd party assets?
no

What are the Discord usernames of all your team members?
shadoweeq
m4rcelindo
consciousphrog
purinmimi
newxp
susiecat

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Comments

Submitted

Very nice! I loved the gameplay, art, and you definetely had a better weapon wheel than me! :P

Submitted (1 edit) (+1)

Art is very good and music's catchy. Very nice effects- but the programming could use some work. It also needs something to explain what we should we do- like a tutorial or something. I also noticed it's made by quite a lot of people- wow. Amazing theme idea and lore(?), I loved the idea of us being a kid who wants to be a hero. really nostalgic, to be honest. Onto the numbers:

Music: 9/10.

Art: 9.5/10.

Implementation of mechanics: 7/10.

Theme: 10/10.

Fun: 7.5/10.

Keep it up! Good work folks.

Submitted(+1)

Interesting gameplay, like pixel art style! You did nice job!:)

Submitted

The graphics were nice. Initially I didn't understand what I was supposed to do but after playing it for a while I enjoyed it. Great job :)

Submitted(+1)

Best execution of the theme I’ve seen so far - graphics and gameplay are great! I played it through to the end.

Some things I might suggest:

  • It might be cool to have an icon showing which mode the kid is imaging the stick to be in. Perhaps a little though bubble in the corner to show which one is currently selected?
  • There were times when I wished I could quickly switch from the horse to the sword just by pressing a key.
  • It was hard to tell when I was actually hitting an enemy - it sounded the same whether I was swinging the sword with nobody around or at an enemy.