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Δx's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #6 | 3.583 | 3.583 |
Ease of Learning | #8 | 3.833 | 3.833 |
Overall | #13 | 3.167 | 3.167 |
Overall | #14 | 2.917 | 2.917 |
Spectator Appeal | #16 | 2.667 | 2.667 |
Visuals | #16 | 3.000 | 3.000 |
Sound | #17 | 3.000 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is billed as an endless vertical bullet-hell runner, but I didn't notice any bullets to make it a bullet hell, and it definitely has a pretty quick end.
As others have said, having sound effects would add a lot to the experience, and it's not entirely clear what you should be doing for max points - going for speed? Killing all the enemies? Prioritizing pickups? etc
The speed mechanic is really neat, though, and I feel like if the scoring system rewarded speed more, I'd feel more incentivized to optimize around the speed building stuff.
Hi Binary Clone, thanks for the feedback. All of the missing issues are on me running out of time for implementation, and I apologize for the inaccurate description (I went to the page to make it more accurate). I'm happy that you enjoyed the speed feature, and I'll try implementing that in either a future game or an updated version of this game.
- Visuals: Simple, but easy to read!
- Sound: The background song itself is a nice loop. I would agree that some audio feedback (sounds when picking up the blue stuff(gas?), beating enemies, opening doors) would help with the overall gamefeel.
- Engagement: It's easy to want to reset and try again. This is clearly a game for the speedrunners. I can see a group of friends challenging each other to get the fastest time.
- Spectator Appeal: Fun for someone who's played to watch how others do it. Hard to say for someone hasn't played it, though.
- Ease of Learning: As far as basic controls go, it was straightforward. It wasn't really clear to me what the priority was - do I want to avoid enemies? do I want to collect all the blue stuff? Should I just be gunning for the finish ASAP? I think some feedback on how your score iterates depending on what you do can go a long way!
Straightforward maze-runner. Minimalist, functional graphics and UI. Music very good; upbeat chiptune/electronic. Gameplay is well-done! Character speed resets on collision, encouraging replay and mastery to achieve higher scores. This along with the explosion/force field power that is used to be defeat enemies and open doors (walls?) introduce a surprising amount of strategy to the moment-to-moment experience. Level design is also thoughtful with meaningful forks and a path that trolls the player at one point. Needs more content but solid experience already
First off, Delta X is such a cool name. Second, you got something sick here, I really want more! I love the speed mechanic, I got it down on my second run and had a really good time trying to see how fast I could make it to the end, and wondering what shortcuts I could take to get there faster. The visuals are just enough, and I'm a big fan of the little smiley near the end :] But yeah, my only issue is that I wanted more! I was figuring that had been level one, only to go "That's it?!" when I saw there was just the one! It would be a big task, but if you could turn this into some sorta endless runner style game with the same speed/explosion mechanic, you'd have something super special. Good stuff!
Thanks for the feedback BigScrumbo, and I'm glad the gameplay was enticing enough that you wanted more (usually I'm worried about the opposite).