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Abattoir of SPLORR!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals(Graphics) | #4 | 2.739 | 3.000 |
User Interface (UI/UX) | #6 | 2.373 | 2.600 |
Overall | #6 | 2.373 | 2.600 |
Fun | #8 | 2.373 | 2.600 |
Sound/Audio | #11 | 1.278 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://thegrumpygamedev.itch.io/abattoir-of-splorr/devlog
Developer Feedback Questions
Can I have a pony?
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Comments
the first-person ASCII art is pretty great!
Played around with this for a little while, had some neat stuff once I decided to poke around the git page. I find text-based dungeon crawlers kinda charming and honestly wish I had made one of my own. And this has its own interesting little quirks, can't remember ever seeing "zombie taint" as an item before.
I really liked the Akalabeth-esque first-person dungeon crawling sections, I honestly wish more of the game could've been that. In my experience I almost always encountered an enemy right away who would kill me.
And while I think incentives is a neat idea, at least perhaps nicer than other roguelike games, I never really found dying over and over to be that enjoyable. Though do note I was never a huge fan of roguelikes, or the big timeloop games of the past year or so.
I enjoyed the humor in the game, especially the first quest I found being a literal macguffin for a thank you note. I don't know how much content there really is to this game, I'm sure if I gave it an hour or two I'd find a fair bit but for the 15 minutes or so I gave it I think I basically saw the first two rooms of several dungeons, several stores, a couple land claim offices (which I never got to try owning land due to never being able to find a store when I finally had stuff to sell for jooles) and one incentive store. I also had a lot of missed attacks which is to be expected.
As someone who uses terminal interfaces a lot I admit I was kinda wishing there was the ability to press the up arrow so I could access the last run command. Especially when I had to move around a lot past empty land being sold, which may have been commentary on the current housing market but idk. Though admittedly this complaint I think applies to almost every command line game I've ever played.
Overall its pretty impressive how many things you can do, and first-person ascii rendering was great. Nice work!