Great game, great level of complexity and polish, and it was a lot of fun until I encountered a gamebreaking bug in my first combat. ^^;
I was attacking with a knife and was allowed to keep clicking and attacking past my mana emptying, and after killing the zombies in a single turn because of this, the combat failed to exit and thus I was stuck inthe combat with 3 dead enemies who didn't take any actions each turn.
As a side note, I put off combat for a while because I hadn't crafted a weapon, but there seems no way of guaging the enemy zombie card strength relative to your own on a fresh playthrough, I think when you pick up a rock/knife etc or something that can be used in battle the game needs to tell you, OR the game needs to start with a scripted trivial combat like in Pokemon.
The ingame polish and artwork looks really great, and I don't think your capsule art does it justice.. The purple background doesn't match the color pallete in-game and makes it look like some cheap halloween flash game IMHO. I'd definitely also try and get some sort of card/paper aesthetic into the capsule.
Movement was a little bit confusing until I realised W wasn't true north, at which point it made sense. I read your DevLog, and only being able to move one square at a time probably seems to be a good thing to enforce, and the movement control system works very well as is at the moment, so I don't think it really needs redoing as a system as it is exactly what I would expect of the game at the moment.
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