Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
A jam entry

Royal Odyssey: FoundationView game page »

Submitted by Dalph with 1 hour, 53 minutes before the deadline

Play game

Visit Royal Odyssey: Foundation's game page

Results

Ranked 36th with 6 votes

CriteriaRankVotes
People's Choice Vote#366

Judge feedback

Judge feedback is anonymous.

  • 32/80

    While the combat system wasn't bad, there is almost no point in not just boosting your damage so that you can one shot everything, making healing mostly unnecessary. In fact, it is better to one shot the enemies as once the enemy numbers get low enough, you can't tell the difference between sword and arrow and with one enemy left, there is no formation to observe. 

    The random movement can be frustrating as it can potentially lead to being stuck if your luck is bad enough (Part of why you basically want to only raise sword and bow and then lance with whatever you have left). This of course makes the battles tedious. In addition the slow movement of the game does not help with making it less tedious. This goes for boss battles as well, which are just a constant series of color memorization (and hope you can tell which color is which once you hit the final boss since he doesn't visually show you if you can't see colors!) 

    The Great Waterfall map/minimap is wrong, minimap seems to be from a different area and map doesn't give you a choice at the fork. At times, the dice will give you a different number than the amount you actually move. The minimap is not toggled, it displays the minimap, but in order to do anything else, including 'toggling' the minimap, you have to close the minimap. Also, please make it easier to exit the game.

    The story is standard to the point that it was extremely predictable. This isn't necessarily a bad thing, but leaves little to really flesh out the game except for the battles which become fairly tedious. Fortunately, the graphics were simple without too much fluff, but they were also not used to the fullest.

    Quite a bit needs to be fixed and a lot of considerations need to be 'maid'. Ok, bad joke, but seriously, the game leaves a lot of stuff up in the air and quite a bit of the game can be fixed. A lot of questions need to be answered as well as it almost seems like a part of the story relies on a deus ex machina, except absurdly predictable.

Team Members
Dalph, Susan

Engine
RPG Maker MV

Leave a comment

Log in with your itch.io account to leave a comment.

Comments

Developer(+1)

v1.0e is released because even more bugs have been spotted. Thanks again to slimmmeiske2 on RPG Maker Web for her big help!

Here's the changelog:

v1.0e - 12\12\17 - Fixed more bugs and typos, changed the last line in the ending cutscene.

Get it here.

Thanks a lot to everyone that played this game!

(+1)

Ah I really enjoyed this game. The dialogue was really good. I really like it! The graphics worked really well with the setting. The gameplay was good too. I tried v.1.0c first and I thought the moving in the map was really slow but now with d version it's a lot faster. But the banner disappeared in my game? o.o I don't know if it's because I used the saves from the other version or something.
The battles with me are a miss tho. xD I can rarely guess the next attack by the enemy formation. The 'boss' battle with the mage was really cool. I loved that one. Tho I missed the first time a lvl 2 spell was available because I didn't realize I had to memorize the spell! >_< 
Overall: It was a really good game. I'm really liking the story a lot. ;)

Developer (2 edits)

Thanks a lot for your amazing feedback, Kyattchan! I'm really glad you enjoyed the game! That annoying bug is now fixed and yes, it happened because your savefile was coming from an outdated version. 

It wasn't mentioned that there are LV2 and LV3 spells for Marsha because I wanted the player to be the one to figure it out. Too many spoilers spoil the fun, haha.

Sorry if the battles are a bit tedious, even I as the developer struggle sometimes with the memory part, haha.

Thanks again for posting, I really appreciate it! ;)

Developer (1 edit)

v1.0d is released because more bugs have been spotted. Thanks to slimmmeiske2 on RPG Maker Web for her precious feedback!

Here's the changelog:

v1.0d – 12\06\17 – Increased the speed and the smoothness of the banner even more, added Quit Option to the Titlescreen, fixed a few bugs and more typos, increased the volume of a few audio files.

Get it here.

LINK DELETED, GET v1.0e INSTEAD.

Thanks a lot to everyone that played this game!

Developer (2 edits)

v1.0c is released and it's the real final one! I sound like an undecided idiot but typos never forgive and I overlooked a few of them!

Here's the changelog:

v1.0c - 12\01\17 - Fixed a few typos.

Get it here.

LINK DELETED, GET v1.0e INSTEAD.

Thanks a lot to everyone that played this game!

Developer (2 edits)

The updated (and hopefully final) version can be found here, since I have to leave the original one up until the IGMC ends! 

Here's the changelog:

v1.0b - 11\12\17 - Various minor bug fixes, general improvements, increased the speed movement of the banner.

LINK DELETED, GET v1.0e INSTEAD.

Submitted(+1)

This was so good! I didn't expect it to be as great as it was! The battles were fun, the music was great, the dialogue was lighthearted and awesome - really, really good job guys!

Developer(+1)

Hey Jake! Thanks for checking it out, I'm happy you found it fun to play and entertaining to watch! I will definitely play your entry as well soon as I will find some spare time. Thanks again, much appreciated. :)