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Ranked 67th with 3 votes
|People's Choice Vote||#67||3|
Judge feedback is anonymous and shown in a random order.
Jen is a half-human, half-monster woman that has to deal with racism from humans. She was found by a lawyer because of her good will and finally have a chance to get her life sorted. I think it's a very good theme to work with.
There’s not much to talk about the gameplay as of the moment with just a few battles. The game doesn’t feature the “main” aspects of being a café game which is very disappointing when looking at its core theme.
Surprisingly polished for the most part. There is one map that confused me and it was that one area where different monsters were selling items because the path is not very clear or which areas are enter-able.
I would love to see this finished. It has a lot of potential.
Total – 63/80
Graphics are a mix of different packs and RTP. Oddly, it all works well together despite being a pretty big mix in some cases. There were some mapping issues (smaller walls than the stuff inside the house, for example) but it didn't stand out too much or cause issues.
The writing was well done - no spelling, grammar or punctuation errors that I could find. The dialogue flowed well and showed off the characters very well, too. The story itself is interesting and quite charming, as is the setting.
The music is well used and fits the scenes it was used in very well. I'm pretty sure there was no use of RTP in that aspect. Sound-wise, it's a bit bare - no real noise use to speak of.
GAMEPLAY The gameplay is very simple - walk and talk. A lot of the game (as far as there was game) consisted of getting items and ferrying them to others, as well as making a few choices and talking to NPCs.
The main gameplay aspect of the game, however, seems to have been bug-locked - a progress-breaking bug occurred just as we were about to get into the meat of the game.
ENGAGEMENT While the gameplay was lacking, the story and characterisation made up for that, presenting a charming fantasy world and the sassy half-monster character who lives in it. It's intriguing and I would have liked to have seen what the rest of the game had to offer but alas, bugs.
THEME The theme was about discrimination and the story aspects showed that quite well, though the gameplay itself didn't reflect it. Mechanics weren't really explained well at all, despite being very simple. Once you knew what to do it was easy to pick up.
RPG MAKER MV
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