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A jam submission

Eve: RebornView game page

Short psychological horror game about emotion, atonement and ultimately rebirth.
Submitted by NinthNei — 19 days, 16 hours before the deadline
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Eve: Reborn's itch.io page

Results

CriteriaRankScore*Raw Score
People's Choice#1241.6361.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I played and beat the game, not sure if there are other endings, as I didn't feel like the whole story was given in the game. Would have liked to have more to do during the game, maybe fragments of backstory or something. Also really felt like either the enemies shouldn't respawn or the game should be more of an action title instead of turn-based. I enjoyed it for what it was tho. The graphics were nice, and the music and sound effects really complimented the game, tho I'd suggest turning down the sound effects a bit. Nice jump scare near the end of the game. I felt like it needed more things like that. Also, when you have a choice selection, it's best to not have the cursor start on one selection as it's too easy to accidentally choose it (I'm guilty of forgetting to do this myself). Overall I liked the game, just wish there was a bit more to it and some of the small issues were fixed. (I think there's some weird passability issues as well, I kept getting stuck on invisible obstacles.)

Developer(+1)

Thanks for playing and commenting!

Also love your profile picture, Gryz from PS4 - that is like in my top 5 games of all time (and I am an old fart who has played lots of games!)

Very much appreciate the feedback - no there is not alternate ending but you can choose a different route at the start of the game and you will have a slightly different scene at the beginning.

 It is only a short game made for a 1-hour GameJam so the story is not very fleshed out at all but it is what it is I guess :)

Developer

Thank you for playing!

Yes, the difficulty likely comes from players not knowing how best to utilise the Strategy system and wasting HP taking longer to kill the enemies, but once you know this it is still rather tame difficulty wise even on the high setting.

My goal was to make the game accessible for everyone though and avoid ragequits xD

Submitted(+1)

Loved the mom's story and the thiccness of the character -- very funny! i like the creepy vibe of it. We played on survival mode and thought it was still pretty easy. 

(1 edit) (+1)

Where horror games need to invoke a feeling of "flight", the game was balanced heavily towards "fight" which made the monsters not scary. That design made monsters feel like obstacles that could be solved with a couple of swings of that crowbar. That also heavily impacted the ability for the atmosphere to become scary when the game establishes that any threat that you encounter can simply be killed. The fetish main character also felt out of place with their casual sultry pose being their idle stance in an environment meant to be oppressive

There's also a bug that stamina does not drain if you move with mouse clicks which made spiders easy to walk around

As an RPG though, I do like the skill system built around the crowbar though! Survival difficulty definitely felt like survival as I had to figure out how to effectively use the crowbar as a main weapon 

Developer(+1)

Thanks for playing!

I take your point of the fights being easy, but that is why I introduced the difficulty system since I cannot really win, if I made it so you mainly had to run and avoid enemies, I would have people on my back saying the game was too hard.

Thank you for pointing out the bug using the mouse, I will try and address that in a future update.

(+1)

To be fair I don't even know if it's possible to have a "right" difficulty especially when people's skill levels are all over the place. I found that easier games tend to work better so people don't feel gatekept from the whole experience and it's a huge gamble to make it possible for a player to lose while you have a 1 hour time limit for gameplay experience

Most horror games I know do not feature combat at all, and effective horrors I know that do feature combat make them painfully obvious they're undefeatable by making them immune to damage.

Developer(+1)

You are right about the ease of games to make it accessible for all but I strive to cater for people who like  a challenge too.

Before I ever played Dark Souls, I used to play every game on easy mode but that game has changed my perception of what inspires me to game and now if I find a game easy I will self-impose a challenge like kill of all but the protagonist in easy jRPGs just to make it harder.