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A jam submission

Nyx KarteriaView game page

Persevere through the night--will you survive?
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Nyx Karteria's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#92.0003.000
Visuals#102.5003.750
Creativity#102.1673.250
Overall#102.1673.250
Theme Implementation#112.0003.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (2 edits) (+2)

Wow, you only need to look at the team list to see collaboration shining through! Great work, all of you :) And speaking of collaboration, I also appreciated how the Operator and the two remaining scientists had to work together to try to get through the night.

I unfortunately didn't really understand how to work the turrets and robots, so I didn't get very far, but I really enjoyed the graphics, your visuals, and how well the sound effects + music fit your genre and premise. Definitely horror and stressful/survival vibes. Also well done highlighting different parts of the environment to show players where to head next. For players less familiar with point-and-clicks, it may be helpful to have an additional tutorial/help button popup after, say, 30 seconds-1 minute of not progressing to the next shaded square/goal.

One thing that hasn't been mentioned yet (I, too, experienced the very fast, zooming text xD) that could be a visual bug: I came across some overlapping text in the top left hand corner of my screen after the opening story cutscene. Not sure if this was intentional or not?


Finally, to wrap it up: great job challenging yourselves (I noticed that below, you mentioned that many team members were brand new to Unreal or learning how to implement new features)! And rad game page. Keep rocking it!

Submitted

Some friendly comments:
1) The story had too much text for too little actual content, you should get rid of these long story parts if it's not advancing the story or developing the characters, cut the fat, and keep the meat.

2) Text did go by super fast. I actually felt it was part of a design choice where the player doesn't do much, the game mostly runs itself for him. We need more interactivity, let the player click to move the text, let the player control the turrets to kill monsters, and give us a hacking minigame to get computers to work.

3) You need to check the sound of your game, when we turn the turrets on the same annoying sound plays over and over again as the monsters get it. Just stop the monsters already, 1 wave is enough.

4) My bot got spotted by the big monster and nothing happened to him but since the monster kept following the robot he got stuck in a corner

Developer(+4)

Hey there Mango! Thanks so much for taking the time to review the game! A lot of the ideas you mention about interactivity were intended in the original design - having the player control the turret, clicking through the dialogue rather than letting it just play at certain points, etc. Time to implement these things ended up being our main barrier, as well as learning how to program them while many of us were brand new to Unreal Engine or trying to learn how to implement new things.  As for the narrative, the original intent of the game design was to couple a narrative experience like a visual novel in an interactive 3D environment. Lots of lessons learned for sure!

I enjoyed trying out your game! 

Submitted(+2)

Great looking game but I could not read the dialogue that fast lol

Developer(+4)

Thanks for taking a look at our game Squall! And totally agree about the dialogue speed. The dialogue system was giving us all kinds of problems in implementation, and slowing it down is definitely something we'd like to address. Glad you liked the look!