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(2 edits) (+2)

Wow, you only need to look at the team list to see collaboration shining through! Great work, all of you :) And speaking of collaboration, I also appreciated how the Operator and the two remaining scientists had to work together to try to get through the night.

I unfortunately didn't really understand how to work the turrets and robots, so I didn't get very far, but I really enjoyed the graphics, your visuals, and how well the sound effects + music fit your genre and premise. Definitely horror and stressful/survival vibes. Also well done highlighting different parts of the environment to show players where to head next. For players less familiar with point-and-clicks, it may be helpful to have an additional tutorial/help button popup after, say, 30 seconds-1 minute of not progressing to the next shaded square/goal.

One thing that hasn't been mentioned yet (I, too, experienced the very fast, zooming text xD) that could be a visual bug: I came across some overlapping text in the top left hand corner of my screen after the opening story cutscene. Not sure if this was intentional or not?


Finally, to wrap it up: great job challenging yourselves (I noticed that below, you mentioned that many team members were brand new to Unreal or learning how to implement new features)! And rad game page. Keep rocking it!