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A jam submission

Necro sad boiView game page

Submitted by OceanPuddle — 54 minutes, 15 seconds before the deadline
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Necro sad boi's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#33.5563.556
Overall Music#43.4443.444
Fun#63.3333.333
Overall#63.1113.111
Overall SFX#102.1112.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The first music clip was pretty ethereal, which is an interesting take on the prompt! It made me feel like I was floating. I agree that a short description would help cut up the clip since it was all in one mp3. The third did not feel like it was in the same family as the first two, but that doesn't mean it wouldn't be in the same game! They could easily be for completely different worlds/maps. All three I thought were well done! The SFX could use some descriptions, just so I can envision what the action would be. The second gave me stacking plates vibes but also clashing bones? I really liked the third and would love context as to how you would imagine it to be used!
  • Nice vibe opening. I'm not sure it encapsulates the higher-pacing the game might have, but there's value to playing "against type" as well. I'm imagining this more as a "flow state" soundtrack, where you as the player might be feeling intense, but the music is more hypnotic. (EDIT - later I saw that we had three tracks, so this makes sense as a menu sort of thing) 1:41 - the twangy plucked synth might be a bit bright in the mix, since everything before has been very calming and smooth, it sticks out a bit. Overall, a little more direction in this track might be nice, maybe partway getting away from the sound source that is playing the whole time, so we come back to it on the loop. The second track - I'm not sure where it would fit in-game. I'd be curious to hear your thoughts - I like the vibe, a more introspective moment. 3:30 ish - This feels like more how I imagine the gameplay, so perhaps this gameplay music. I like the activity - I think the drums could come up and the bass synth down in the mix. I think this vibe works well. More intense but not extreme. Good to propel the player without distracting them. SFX I'm hearing "swarm steps" "building destroyed" and "swarm segment down" as the three SFX. I think they work really well in that context. Because the music is electronic-leaning, the SFX might want to live in that world a bit more as well Thanks! I enjoyed this :)

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Comments

Sad and atmospheric, definitely gives me a different vibe for how the game would feel (is the necromancer sad to be a necromancer?). I'm just not a huge fan of this much synthesizer, though.

Submitted

Could you provide titles or descriptions of how you were imagining the songs and SFX would be used? 

For now I will call them Song 1,2,3 and SFX 1,2,3

For the music:

I liked your use of trim and phasers and longer effects that go over the whole phrase. Song 3 was exciting, a little bit of a rock thing going on. All together your three songs sound like a very different game. I am imagining a little point and click adventure game where you play as a kid learning about nature and magic. I like them, it is relaxing and pleasant. 


SFX: In general, get more sound effects, and layer 3-6 on top of each other

1. I could not hear the first sound effect well enough to figure out what it was maybe someone flipping a pancake in a different room? 

2. Rattly bones rattle well, but I think this is three variations on a bone SFX. I think it works even better if you layer them on top of each other.

3. Sounds like an inflatable died. 

Submitted

My thoughts --

Everything, the music, the FX, is in one file; I want to give people rating a warning in case this has influenced your ratings!

  • The first half of music is quite calming, quite idyllic... I'm not quite sure if it is emotionally and thematically on point with the dread and fear being spread by a necromancer about to conquer the world with an army of undead.
  • However, later on, it changes. The tonal and dissonant choices here are a lot more on point -- they evoke that feeling of great dread. That moving bassline reminds me of the very first level theme of Doom; it's even the same key!
  • I think what you are attempting to do with the music is tell people that before the invasion, it is calm and idyllic, but with the advance of people, it is going to change into something more Stranger Things-like. I appreciate the intent behind that choice, but it's not one I personally would be on board with especially if I'm playing the baddies in this game.
  • The bone FX were pretty true to life, well done.
  • There was a thing like a party horn in the end; I'm struggling to figure out what it's for -- a success FX? A charge FX? It feels incongruous to me.

All the best in the jam!