Fun game and nice work! Excellent background and sounds effects and overall enjoyable game. I felt a bit hard to jump on the obstacles and it may my problem. Overall really enjoyable game and controls smooth.
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Climbing Up_Yonglong Chen's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Novelty | #1 | 4.636 | 4.636 |
| Overall | #2 | 4.576 | 4.576 |
| Usability | #2 | 4.545 | 4.545 |
| Fun | #3 | 4.545 | 4.545 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like the character of the game! and the game is so fun!
I like the obstacles in the game; at the beginning, it seems like it would be easy, but as the game progresses, I encounter some difficulties. I wish there were the option to choose a character.
level design is excilent & make platform is enough but 1st time to jump to platform its harder , otherwise very enjoyable
I like the level design and how player movement works, also cool with check points, super important in this type of game
I wish jump force was lower
I wonder what happens at the end of the game, I am bad at parkour:(
Thanks for the feedback!
haha check points do help a lot, and make this game not so difficult
As player is one of the most important part of this game, there still a lot of spaces can be improved in the player, jump force included :) ( I guess the angle of camera could also make a bit hard for users to see where the player will fall while on the air)
End screen:

Looks very cool and very enjoyable
I couldn't reach to the end I wonder what happens at the end
I like the setup, the application of colour theory concepts, the design, and the atmosphere.
I wish I were better in playing this game to enjoy it even more.
I wonder how it would be to expand this game into a complete game and if you would like to collaborate with me ;)
Thanks for the feedback!
Yes it's hard at first, and I have done a lot to decrease difficulty, and still more :)
If you want to process this game, here is the github link:https://github.com/BakkaRaki/Climbing-Up/tree/main (I didn't write README.MD and I will update later, later we can discuss about potential expandsion )
Very nice and creative with those high graphical elements! keep up the good work!
Thanks for the feedback! Your game is impresive too :)
I import those high graphical elements from this package: https://assetstore.unity.com/packages/3d/props/poly-halloween-236625
Amazing design of the game. Very immersive. Nice job! I wonder how it looks in the end coz I didn't finish the game.
Cool design! Controls were clear and it was pretty smooth. I really liked the checkpoints.
It started to lag a lot though, the more I played. maybe some memory sink.
It's hardest game I believe, I loove checkpoints and I wish I could spend more time cus I want to reach the end, to see how creative next platforms are.
I wish it was a bit easier to control movement in air
I wonder how difficult it is to have game that isn't positioned on the ground, but going more and more upwards. Very interesting!
Thanks for the feedback! Happy to see you enjoyed :)
Yes player and camera need to be improved so movement will be more smooth
At first is like setting the player first, how high could player jump, in terms of this I can implement level step by step, just make sure to test more after each step. Then make adjustment after self-testing. So user testing is very important XD
I like how challenging it is! I really had to concentrate.
I wish there was a way to see the progress during the game, like ie. as percentage or score.
I wonder how you made the scene look so consistent and have all that different lighting.
Thanks for the feedback!
Yes it can be nice to see the progress inside, maybe i can do that by counting the check points :)
Actually I mix their sample scene as the background area(those under the first platform), and they have some pointlights inside the sample scene so I can use their directional light and add pointlight as component to the object. After that I changed some assets inside my level so it can be more suitable for the scene :)


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