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florianu

17
Posts
A member registered Sep 26, 2024 · View creator page →

Creator of

Recent community posts

I like a lot of aspects of this game:
- the camera angles
- the animations of the player are great
- overall the game feels smooth and well built
- the UI has a consistent look

I wish it was more clear what the "mission" of our character is, but overall I think it was really well done. 

I like a lot of things about this game:
- the minimap is awesome, I want to know how it works
- also doing it myself I like how you did the detection system
- the camera movement, albeit a little laggy and buggy sometimes, follows a great and hard to implement concept (changing the movement direction of the character only on movement)
- the UI is incredible

I wish it was a little less jittery and more smooth to play and some user guidance would also be helpful.

Wow I'm really impressed by the physics of the planets! I remember coding something similar once in a simulation course so I appreciate the challenge it presents. It's really fun to try to predict the path and it's quite challenging.

I wish there was some more user guidance, but I also understand that thats the least fun part in making a game. I wonder how it would look if some more time would be invested in this concept.

I like the movement mechanics and the whole idea is really cool. Also like the mouse sensititvity setting(wish my game had that) and the animations. I wish there was more instructions on how to play it and it took a long time for me to find the mushroom to kill the enemies. I wonder how the concept could further be explored, making more maps, different enemies, etc.

I like the assets you used and the falling obstacle. I wish it was more different from the courses and some variety in movements would be cool. 

I liked the two player aspect a lot and I imagine it can be a lot of fun together! It reminds me of a game on the old Nintendo Wii (https://nintendo.fandom.com/wiki/Tanks!) but the powerups are also a very interesting idea. I wish there was a scoring system but I'm sure it's fun without one too.

I like how challenging it is, it was quite hard to get the hang of it. I wonder how you could implement more variety to make it more fun.

The concept is really cool, I wonder how you implemented the "sticking" feature. Also I wonder how that would change the angular momentum etc. of the resulting rigid body. It must be quite challenging to implement or does unity help with that?

I wish it was easier to control the ball towards the end but it was still fun.

I like the concept and the general notion of gameifying educational content. I wonder how that would feel as a kid to play it. The movement and camera control could be improved to make it more intuitive, but the brain adjusts after a few moments.

The cats are too cute not to save.  I also like the camera control a lot, it's very intuitive.  I wonder what powerups could make it more engaging to play multiple times.

I like how polished the game looks and feels. Very well done. The game got harder very quickly for me, but maybe I'm just bad at tetris :)

I like the whole scene and eerie feeling it portrays, like being trapped on an asteroid. Also great design on the signs! In the end the character starts to lean to the sides, is it because the planet/asteroid is moving?

I like the idea a lot, I wonder how the gameplay would be influenced if the bombs behaved similar to classic bomberman (long range burst damage in lines).

I like how challenging it is! I really had to concentrate.
I wish there was a way to see the progress during the game, like ie. as percentage or score.
I wonder how you made the scene look so consistent and have all that different lighting.

Implemented scene manager to switch between a start screen scene and then game scene

Press "S" to crouch beneath the walls

Physics are still weird (addForce), but had no more time