Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AndreasFranke5

15
Posts
A member registered Sep 26, 2024 · View creator page →

Creator of

Recent community posts

Cool aesthetic and environment. I fell through the world but in return I saw a beautiful purple Saturn or something so it's fine.

The Full Screen-button didn't work. I didn't hear any sounds when I pressed the number keys, but I saw visual feedback at least. The player mouse dragged to the right but I had that problem on other games as well. Player started wobbling in the end. Didn't understand what to do with the two billboards

The controls were really smooth. Environment was beautiful. The gravity implementation was my favorite part. Great job!

I think it's a great concept and it works without errors.

The controls could be optimized, maybe so that the mouse controls the camera and not rotation of the player. It was hard to move and to see the world.

When you picked up a powerup/math question, you needed to remain on the same place, otherwise the popup would disappear.

Your description was awesome, with a banner and everything.

The minimap and the "health bar"/timer before dying were really nice additions.

The world was cool.

The creatures could use some animations for moving though. And it started lagging more and more, until I couldn't control the fox anymore.

The visual feedback was good, with the text.

Horse could use some movement animation.

Cool design! Controls were clear and it was pretty smooth. I really liked the checkpoints.

It started to lag a lot though, the more I played. maybe some memory sink.

Nice world and animations, and the mouse sensitivity setting was a nice addition. Everything worked without errors.

There was no animation for walking backwards.
You could see the coins through the buildings.

Very cool environment, reminded me of the old Thief games.

The mouse dragged to the right for me, wonder if it's just a problem for me.

Things to improve could be that you can somehow hide from the guards and they don't chase you forever.

The buttons and UI feedback was awesome, well done. All the controls were clear. Really cool with different camera angles.

The player was only able to move inside a certain square and there appeared to be invisible walls. I wonder if this was intentional or not.

Very original game, was fun.

I got a Game Over screen for unclear reasons.

The movement physics could be balanced better. In the beginning the acceleration was very slow, and then it was too fast.

Game works good without errors, but the down arrow could be smoother by making the pieces not drop down 4 rows at once, but rather accelerating.

Very cool and original concept. Game started flickering in the middle, otherwise no problems

(1 edit)

Nice project prototype. Game starts without a start button, even if it has a restart button.

Didn't get any errors but could have more visual feedback and to specify controls. Cool concept