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A jam submission

Run, Cubey, Run!View game page

Run For Your Life In This Fast-Paced Looped Runner!
Submitted by Gameloper (@gameloperr) — 2 hours, 59 minutes before the deadline
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Run, Cubey, Run!'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#14.1624.162
Overall#63.4543.454
Score Chasing#73.3243.324
Theme#93.3243.324
Fun#103.2703.270
Presentation#183.1893.189

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This is a really interesting entry! It certainly is unique, and I love that. The biggest complaint I have is the hitboxes, you want to shrink those right down. Also I'd say probably wait 0.1 second before killing the player, and if they successfully use one of their abilities, "cancel" the death - that way it will feel a lot more "fair" for the player, and if you really want to keep the difficulty the same you can increase the amount of enemies that spawn. I love that it is a different layout every time, it makes getting high scores all about how fast you can react. Good job! I will say that I didn't really find too much of a reason to use anything other than "shrink" - it was very powerful, and pretty much all I needed. It could be that the other abilities are more needed further into the game, but they felt a little bit too "unpredictable" to be fun. Maybe when the abilities are available, you could show a very faint "ghost" player or coloured marker to show where they will go when they use that ability?
  • Very very unique game. The biggest issue was getting a handle on the controls but it was very unique and very well done!

How does your game relate to the theme?
One Life & Partial 'One Shot' Abilities. Survive For The Longest To Reach The Top Of The Leaderboard!

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Comments

Viewing comments 7 to 1 of 27 · Previous page · First page
Submitted(+1)

The graphics are very nice booth characters and effects, especially the effects, and the idea is cool and new.

I just have a problem with controls, could have been been W for flip and spacebar for dash so my fingers would stay above WASD and spacebar instead of above SDF which feels weird and affected my experience, otherwise the game is nice and I'm looking forward to a new version with another control scheme.

Developer

Thank you, I'm glad the characters & effects worked out well for this idea & you liked them! 

I understand you, the controls do take a bit of time to get used to. I actually did try a different control scheme, which was arrow keys/WASD, but the issue with that was when you're upside down on a wall and you press W, you will go down which basically 'inverts' the controls, it gets more weird when on the side of the walls. so to avoid such 'inversion' of controls I decided to go with SDF.

I think the best thing to do for the controls would be to have controls mapping for the abilities so every user can set the controls as per their liking! What do you think?

Submitted

Controls mapping is nice, but you can also check for which side is the wall and make the arrow of the same direction cause the shrink and that of the opposite direction to cause the flip.

 You can get the wall's direction from the character's current rotation and use them; for example if the wall is at the bottom then Down/ S button will cause shrink and Up/W will cause Flip and so on, and dash can be spacebar or the current movement direction.

Also a small script attached to each wall object with a variable defining the wall's direction and when you click an arrow/ WASD button you first check for the wall's direction from that said script and then make the effect depending on the retrieved direction.

I'd also like to see a version where I can move on my own and fight the enemies that will come out form every direction and try to overwhelm poor Cubey :D

Developer

I understand, Also, you'll be happy to know that the code does some of that stuff already hahah

ooooo that sounds pretty interesting ngl!

Submitted

Happy to know this indeed, so it won't be hard to try out this control scheme and tell me how good it turns out to be.

Submitted(+1)

The game was very chaotic I love it.
Took me some time to get used to but it was very fun.
Having the action keys as the restart caused me to restart as soon as I died. 
I'm not sure if the score submits if that happens.
Overall. it was a nice experience.

Developer

Its really awesome to hear that you had alot of fun with the game! Yes, that's a slight 'one last game' trick so that you keep trying for a new score cause the game has already started!😉( I hope it isn't frustrating though?? ) 

TO ANYONE WONDERING IF SCORE IS SUBMITTED AS YOU RESTART = YES, IT DOES! The game does not go to main menu/restart unless it has submitted your score, again that is if your score was higher than your previous high score! So restart away without any worries!

Jam Host(+1)

I really liked the presentation, lots of game juice! I occasionally got stuck in some corners and couldn't move but other than that it's very well made and fun.

Developer

Thank you very much for the positive feedback! Awh, I worked on that bug for quite a bit and was sure I resolved it :( I hope you still had lots of fun chasing down a good high score :)

Submitted(+1)

Very beautiful and good, but a bit though. I liked the originality😎.Good Luck

Developer

Thank you. Glad you enjoyed it! I think you were saying a bit difficult? 😅

Submitted(+1)

Super fun! I was able to get a high score of 11896, but it was a little bit unfair as I figured out how to flip myself onto the opposite side of the wall (stuck in wall) if you do a flip a just right the moment across from a perpendicular wall. I liked the enemy variety later game, truly insane trying to dodge it all.

Developer

Awh man, don't leak the 'hack/cheat' 😂. Nah that is a bug that I'm aware of & I really promise I fixed it lol, but it happens in the millisecond timings so your reflex time definitely is very good!

Thank you & Glad you enjoyed it! Hope it got you addicted to beat your score (cause its looks so easy right?) for a bit 😄

Submitted(+1)

Great game

Developer

Thank you! 

Submitted(+1)

This one is good !! Takes some time to get used to control scheme but overall an awesome game.

Developer

Thank you so much bro! Very nice to see everyone enjoying it as the way I intended! And yes it definitely does take a tad bit of practice!

Viewing comments 7 to 1 of 27 · Previous page · First page