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A jam submission

Depths of the ArchivesView game page

A Hololive Fan game made for Holojam #4
Submitted by Rusu (@eemu_ne) — 4 hours, 39 minutes before the deadline
Rated by 7 people so far
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Comments

Submitted

Nice Game! The Pebble definetly feels WAY too strong though since it can attack everything out of aggro range. Also you can easily lose aggro by running away. Other than that the dodge kinda feels a bit clunky to use. This game could also use some Sounds and Music. Felt so empty playing it without them lul

Submitted

Quite ambitious! There is really a surprising variety of environments in this game, with a lot of 3d environments that actually feel quite different from each other.  You do end up navigating each level a bit differently and they indeed feel like very different locations.

I know that with Game Jam constraints balance is pretty tough to maintain, but I do think that more enemy variety and balancing can help a lot. Since there are only melee enemies, ranged skills are very powerful. With a few upgrades I did not end up using my melee attack much. You can also defeat a lot of enemies outside of their aggro range, maybe making them aggro onto you if you hit them would quickly make the levels more challenging. 

I think there is a lot of demand for a 3d hololive adventure game. 

Submitted

Core of the combat mechanics are all solid, I think mainly the slow movement and short dodge makes it hard to commit to an attack.
I like the different layouts of the stages, the very vertical Library stage was my fav
The light aggro makes it easy to slowly easily kill everything. And pebble is very stronk, no reason to use the sword once you have it haha.
Good stuff!

Submitted(+1)

Pebble too strong. Can hit enemies outside aggro range. Suggest renaming to Chadble.

Developer

Chadble plays the giga chad music when thrown

Submitted(+1)

Impressive! Love the idea of playing as a Novelknight, but I feel like the controls could use some tuning. They feel pretty clunky right now

Developer

Thank you! The Novelknight design is definitely protagonist material. Yeah the controls were a rough point, I do plan to tweak it after.