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A jam entry

Saturday Night SprintsView game page »

Reimagining of the Atari 2600 game "Night Driver"
Submitted by Quirby64 (@quirby64) with 1 day, 13 minutes before the deadline

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Results

CriteriaRankScore*Raw Score
Audio#103.0863.333
Gameplay#113.0863.333
Theme#183.0863.333
Controls#182.6232.833
Graphics#222.4692.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Atari Game
Night Driver

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Comments

Host(+1)

Gameplay's pretty simple, but still very enjoyable at the same time.  The Audio is the real winner here, with the exception of when the player is turning.  I really like how you tried to make this game as similar to the original as you could given the timelimit, right down to the red posts.  Excellent job!

Submitted(+1)

Hey Quirby! I'm just leaving some feedback here, hope you don't mind. I'll go in the order of the rating.

  • Gameplay: the game was fun! It's very short, but I don't think that is a problem. Liked the way you used coins to indicate the right path. Also, the braking really did add more depth to the game. I guess you could make the camera better, since when braking (and some other random times as well) it stops following the player.
  • Audio: Really good chiptune music, definitely a nice surprise.
  • Graphics: I guess there's not a lot to say here? I mean, it is very simplistic, and in-game that's fine. However, I believe adding some more polish on the splash screens (where the controls are teached) would be really nice.
  • Theme: I think the music, graphics, and gameplay all combine in a good way.
  • Controls: Since the game is just three buttons, which is a good thing, there's not a lot to say here. But the could be more responsive, sometimes when pressing Z or C the car won't steer, I guess it's a bug.

 In my opinion this game is better than it looks, and plays very nicely. Thanks for making it!

Developer(+1)

Ayy, thank you! I'm glad you could enjoy the game. You can probably see sound is more of my thing compared to programming or art, right? :p I guess either way the power of block coding in GMS managed to save me throughout the jam, haha. I would have liked to fix things like the camera when spinning, but that was wayy beyond me. But hey, there's always next time! :>

Submitted(+1)

Yeah, but I guess everything takes practice, right? I think that when you started doing music you weren't that good as well (at least I'm not...), but after doing enough chiptunes you start to get the hang of it. With coding it should be similar!

 Anyway, all that matters is having fun, and it sure looks you had it :)