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Saturday Night Sprints's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #10 | 3.086 | 3.333 |
Gameplay | #11 | 3.086 | 3.333 |
Theme | #18 | 3.086 | 3.333 |
Controls | #18 | 2.623 | 2.833 |
Graphics | #22 | 2.469 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Atari Game
Night Driver
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Comments
Gameplay's pretty simple, but still very enjoyable at the same time. The Audio is the real winner here, with the exception of when the player is turning. I really like how you tried to make this game as similar to the original as you could given the timelimit, right down to the red posts. Excellent job!
Hey Quirby! I'm just leaving some feedback here, hope you don't mind. I'll go in the order of the rating.
In my opinion this game is better than it looks, and plays very nicely. Thanks for making it!
Ayy, thank you! I'm glad you could enjoy the game. You can probably see sound is more of my thing compared to programming or art, right? :p I guess either way the power of block coding in GMS managed to save me throughout the jam, haha. I would have liked to fix things like the camera when spinning, but that was wayy beyond me. But hey, there's always next time! :>
Yeah, but I guess everything takes practice, right? I think that when you started doing music you weren't that good as well (at least I'm not...), but after doing enough chiptunes you start to get the hang of it. With coding it should be similar!
Anyway, all that matters is having fun, and it sure looks you had it :)