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Radiation City's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #49 | 2.818 | 2.818 |
Creativity | #60 | 2.818 | 2.818 |
Overall | #63 | 2.145 | 2.145 |
Gameplay | #64 | 2.091 | 2.091 |
Story/Writing | #68 | 1.727 | 1.727 |
Horror | #74 | 1.273 | 1.273 |
Judge's Score | #76 | n/a | n/a |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme(s)/Horror Genre(s) did you use for your game?
Biological Horror
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Comments
It's an interesting concept with serious potential, but there's no context for what's going on and the game is not player-intuitive. I basically clicked randomly and hoped I was doing the right thing, even after reading the instructions. The sound was the only thing that registered as "horror," but after a few minutes it became too repetitive and I ended up muting it. If there were more consequences or if you could see the effects of radiation as more than just buildings disappearing, that would be an ideal place to throw in the spooks. Otherwise, it just looks like a very basic version of Sim City that glows in the dark. Again, interesting concept but there's just not much to it yet.
There isn’t much in the way of “horror” here, and it’s kinda hard to tell what’s going on.
I feel like this game could do with a tutorial. I read HOW to play the game, but I went in still pretty blind. I clicked around randomly, and on the radiation symbols when I could, and somehow wow the game. I have no clue what I did, or how. The game could really stand to have some more feedback for the player, to help them understand not only how to play, but to know they are playing well.
This was presented very well. It was hard to understand all the mechanics, but the visuals and audio made me just enjoy being in the setting long enough to start to figure it out. Really interesting approach here! I didn't get much horror vibes other than thematically, but the atmosphere does feel very barren and desolate which helps a lot. Well done!