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A jam submission

The Lost ResidentsView game page

You decide to take matters into your own hands to solve a missing people's case.
Submitted by rabbytt — 2 minutes, 47 seconds before the deadline
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The Lost Residents's itch.io page

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Comments

My video on The Lost Residents.

Neat game!! I'm always a fan of Weeping Angel-type enemies so it was exciting to see them in here. I particularly liked how the concept was introduced with the dolls then foreshadowed with the mannequin in the closet, to the reveal of ALL the mannequins in the basement because by that point you just KNOW they're gonna come to life. Very nerve wracking!

To me, the weak point of the game were the "pocket dimensions" after finding pieces of evidence (looping room, endless hallway, maze). I think it lessened the impact of the main conflict of "evil guy stuffing souls into inanimate objects" without really adding new details. That's why I LOVED the basement, because it confirms the threat you've been reading about actually happened! Otherwise, I didn't really ever feel in danger in the house (a looming doll enemy that's just around the house would've been cool after getting the child room's tape). On a technical note, I also noticed that you can just spam space and it resets the enemies even if the flash hasn't reset yet, so I was able to cheese my way through the doll/mannequin parts that way.

Great job though, I had a lot of fun with this one! :)

Developer (1 edit)

Thanks for the feedback! The pocket dimensions serve as part of the story to show what the CEO has done with his abilities, though at the end of it all it probably didn't really translate over well in the story. The flash actually has a short cooldown so you won't be able to use it right away again. Are you talking about the stamina bar at the bottom of the screen? I can change the symbol if it's causing confusion. edit: I just realized what you mean by this - you can press space and the flash won't appear but the mannequins still reset right?

We had originally wanted to add a feature like the doll threat you mentioned. Unfortunately I just didn't have the time to add it in before the jam's deadline, especially since we didn't come up with the idea until a couple of weeks into the jam. By that point we just wanted to finish what we had originally planned.

I'm really happy to hear you appreciate the way we set up parts of the game. It's always great to hear little details like those get noticed! 

I'm glad that overall you were able to enjoy the game!

Yeah I understand what you mean by the flash having a cooldown, but I'm not sure if the "doll get away from me" effect part is following the cooldown too? I noticed that the dolls/mannequins would sort of twitch in their starting spots if I pressed space again even if the flash was cooling down still, which to me seemed like maybe it was moving the dolls back every time I hit space rather than every time the flash actually went off? I could be wrong about that though, it's just something I noticed since I was hitting space repeatedly a lot haha.

But that's just a nitpicky thing, all in all, still great work!

Developer

Yeah I realized what you originally meant a little after replying to you. You're definitely right about it - I just tested it and saw it happening. I'll make sure to fix it in the next few days.

Thank you again for the feedback!