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There Will Be Resistance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #5 | 4.250 | 4.250 |
Overall | #24 | 3.292 | 3.292 |
Originality | #36 | 2.875 | 2.875 |
Aesthetic | #43 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I do like isometric shooters. Good feeling movement, anticipating that it will feel great with juice added. I like the architecture as well, though I noticed that the buildings would sometimes stay translucent even after I've passed behind them. Also enemies occasionally snuck some shots at me from behind buildings.
Thanks for the feedback!
We are working on the building vanish interaction
The way the player moves around, and the aiming is super smooth and satisfying to play. I like the effects overall a nice experience can't wait to see more.
Thanks for the feedback! Glad you enjoyed :)
Nice one, my only complaint is with the dash cooldown beein annoyin and not having an indication when its over (or maybe consider removing the cooldown if it work with your plans). Cant wait to see the improvements in the next phase.
Hey, thanks for playing and taking the time to leave feedback!
A visual indicator of dash cooldown is a very good idea, we`ll put it in our goals
I really liked the effect of the buildings greying out when you're behind them, but like xPheRe said, sometimes it does make it difficult to navigate through them. I wonder if you could fade out only the upper portions of them and leave something towards the base to make it stand out a bit more. Other than that, I enjoyed it! I imagine the world you have now combined with the art in your game picture will look pretty sick. I'm looking forward to playing it again when it's done!
Thank you for taking the time to play and leave feedback, we'll give some love to the environment vanishing feature soon enough :)
Great prototype, sometimes the vanishing buildings are a bit misleading, specially on the way back to the start, and some cracks let you pass and go off the map, but overall a nice experience. Good job!
Thank you so much for the feedback :)
We have a task to improve the vanishing behaviour in the backlog, I'm glad someone from outside spotted the importance of this too!
Playable and looks good. Not a fan of having to click a bunch to shoot. Would rather just hold down the button for auto fire, even if auto fire shoots slower than fast clicking.
Hey, thanks for leaving the feedback!
Yeah, we will test both ways, but I think we'll end up switch to hold :)