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A jam submission

Cosy Builder Wildlife (development)View game page

Submitted by Jose Hernandez — 4 minutes, 47 seconds before the deadline
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Cosy Builder Wildlife (development)'s itch.io page

Results

CriteriaRankScore*Raw Score
Interesting Gameplay / Fun#43.8003.800
Aesthetic (Art & Audio)#93.6003.600
Likely to Release#113.8003.800
Overall#123.6503.650
Bug Free#153.4003.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Was pretty fun even without really knowing what i was doing or even why but i enjoyed trying to place as many of the same type next to each other as possible! 

With a little extra gameplay and information added to it and i think it could be a nice chill game to play :) 

Submitted

>What was the most frustrating moment or aspect?

When one of the animals I placed was transformed into a different one for no clear reason. I thought the original animal had been eaten, but didn't see how as there were no predators nearby originally.


>What was your favorite moment or aspect?

I like how the numbers associated with a tile help me figure out where to place next while also providing some strategy in that I often have to select the best of several options.


>Was there anything you wanted to do, but couldn't?

I wanted to place more animal tiles, but they seem relatively rare.


>If you could change, add, or remove any 1 thing, what would it be?

I would want every tile to have an animal on it. I found myself wanting more choices and wanting to see more animal interactions, and an animal on every tile would help with that.
Submitted

Jungly! That was interesting and fun, although quite difficult, I barely got to 3k score points. The gameplay is easy to grasp, but a bit of in-game info about controls and animals would add to the whole experience. The art is on point, I really like those cartoonish animals. Although I failed to do that myself, I concur that it would be a lot better with some music. Great job!

Submitted

Enjoyed this one a lot. I think you might be closer to release than you think, at least depending on the scope you have for that visual polish, but I don't know your project as well as you do. My notes from my play session are:

  • The animal display while placing an animal tile seems to be bugged - it displayed right for the first tile, and then for every subsequent tile it displayed the wrong animal (which updated to be correct once I placed the tile). Additionally, the end screen seems to have a bug as well (it just displays the total points as 888888888)
  • I'm sure you plan on communicating this, but I wish I knew what the animals did! Mostly I use them as a free 50 points every few turns, but they clearly do more than that
  • The game is very hard. On my play I got to a score of 2979/4700, over a thousand points away from even the third goal. If I were to blame anything (other than my skill) I'd blame all of the tiles which serve to cap off connecting sections (any tile which doesn't have 2 of the same area adjacent), sometimes it feels like there are a few too many of those. But then again, maybe I'm just salty lol
  • Gimme the calming music! I don't care if it's just royalty-free classical music you downloaded off of the internet, give it to me!

For the positives:

  • The change to allow rotating the pieces I really enjoyed, it added a lot to the strategic thinking
  • The artwork looks nice, I like all of the 3D trees and cacti, and the animals are cartoony but very easily readable, I like them
  • I enjoy the depth on the ocean block (the thing the play area sits on), I can't pin down why but it looks a lot nicer than I imagine just a thin sheet would