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A jam submission

Armored DivisionView game page

A simulation strategic tank arcade game.
Submitted by Bunk Bed Studios — 6 days, 11 hours before the deadline
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Armored Division's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation / Experimentation#153.0793.393
Audio#202.8523.143
Game Play / Game Feel#222.9173.214
Level Design#252.6902.964
Art Direction#262.9493.250
Overall#282.6162.883
Storytelling#301.7831.964
Presentation (on itch.io)#342.0422.250

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Year of education

Credits (names and roles of entire team)
Taninwat Kaewpankan - Producer and audio designer, Simon Zeidan Mellqvist - Programmer, Oliver Rågmo - Artist and product owner, Elian Morgana - 2D Art, Daniel Lagnebratt - QA and audio designer

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Comments

(+2)

Love this game! It's like guacamole, but with tanks. The UI looks really clean and nice, well done! 

(+4)

This is a cool little game! I appreciate the artstyle, it makes the game feel like an illustrated book come to life.  I think you did a good job with your tutorial, it clearly explains the movement by letting me experience it rather than just read about it - it did not, however, introduce me to the mechanic of enemies spawning in waves, so I initially just went around to hide in a strategic location thinking enemies didn't spawn in until the first wave had ticked down which both resulted in unnecessary downtime for me, and an extremely difficult time when all enemies swarmed me. It's easy to feel a little lost and far away from the action since the map is quite big, could something more be done here to make sure that the player is always engaged?

The steering mechanic of drawing your route is quite cool, it offers a very tactical approach to moving your tank and it forces you to think about your positioning. While I agree with what's already been said about it being nice to quickly re-draw your path and adjust your movement I also feel that this would possibly rob the spline-based movement of some of its charm. See if you can find a sweet-spot in the middle ground!

For me the game is crazy hard. I wish that I could stay alive longer than i'm able to with my current skill, and if this is something you hear from a lot of your players then maybe consider looking into your balancing for the first waves.

Great work!

(3 edits) (+3)

Thank you for your taking the time to play our game and give us valuable feedback!  We are glad you like our game and hope you had a good time playing it. 

// The Armored Division Team

(+3)

Really cool concept. The tanks and map felt very in sync and the audio was quite nice!

I wished I could cancel my original path or overwrite it while I made a new one, but I had to try this over and over until I got a good enough score. I will be coming back to this game to get an even higher score soon!

Great job :)

Developer (1 edit) (+2)

Thank you for your feedback! We are glad that you like the game. The option to cancel a drawn line is being worked at the moment as it is considered to be coming in the future. Again, we are thankful for your feedback.

// Armored Division Team 

(+3)

I really liked the control scheme! All I wish for would be a way to cancel my current route, then it would be perfect!

(2 edits) (+1)

We are glad you liked the controls! We are currently looking into adding the option to cancel a drawn line, but as always we appreciate your input. Thank you for your feedback! If you have any questions or further feedback, we are all ears! 

// The Armored Division Team

(+5)

The decision to draw routes rather than making this another twin stick shooter is a very good one. There's an excellent metagame of deciding between drawing long routes or short tactical swipes in response to opponents' movements.

I get the impression you originally hoped to make this a level-based game, but due to time/apocalypse constraints you deferred back to the tried-and-true arcade structure. The level of damage you take from opponents attacks likely would have worked better in the former format than the latter.  If the attacks did a little less, or if the enemy's shells took a little longer to reach their targets in order for you to dodge/shoot them out of the sky, the matches might last longer and might further strengthen your blend of tactics and twitch-based gameplay.

(1 edit) (+1)

Thank you for the feedback! It’s nice to hear that you liked the driving mechanic and we appreciate the feedback you gave us. We will look into tweaking the damage of enemy projectiles, alternatively increase the amount of health/repair kits (as suggested by “RichardBartle”). Once again, thank you for your feedback. 

// The Armored Division Team

(+3)

Once I got used to the controls, this was quite fun. I'm sure real tanks run over ammo and repair kits all the time; sadly, I needed more of the latter than the game was willing to provide (sigh).

(+3)

Thank you! We are glad you enjoyed the game and appreciate the feedback. We will look into that as soon as possible! 

// The Armored Division Team

Submitted(+4)

I adore the controls and theme of this game!

(1 edit) (+4)

Thank you! We are glad you like it. If you have any further feedback we would love to here it

// The Armored Division Team

Developer (1 edit)

The game is now available for MacOS.  Let us know if there is any issue with the build for this platform.