Very clever, magic realism with a strong flavor of weird and scary, much like the source material of subway commuting. Straightforward rules and scenario generation. Like commuting, not clear what the reward is - survival, perhaps.
The basic mechanic is straightforward and the randomized character generation is charming and implies an intriguing setting with a recent (still ongoing?) war in the background. One of the character options is something like a draft evader, which is a great hook for stories.
The worst thing I could say about this is that it's not "fully fleshed out" in the way that you might expect from a book of 100s of pages of rules.
On the other hand, this is literally a one page rpg.
Even if it were several pages longer it still would be dense with play value.
Yes, there are lacunae, but experienced gamers will be ready and able to plug their own ideas into those gaps.