Fantastic visuals, your art style is really cohesive. You took a great idea and executed it well as the game has fluid movement and potential for more abilities and attacks Overall you have started strong with the foundation for this game. It's fun at this state and could be a great game over time. Keep up the great work!
Hey, we both had the idea of a cat with nine lives! (Great minds!) I love the extra dimension of the 9 circles of hell too. Really well thought out game, great graphics and great to play. I love the combination of roguelite and deck building, and how you have to gather souls to use your deck. really, really nice entry!
This has been one of my best concepts I've made, I definitely think the multifaceted theme and mechanics are very unique and make it more than just a generic game about death.
I would highly recommend when thinking of jam ideas, don't just limit yourself to the theme, think of something that can both apply to the theme and also be your own unique idea.
I second the comments about graphics. Your sense of style is well tuned. If you're this good in high school, I can't wait to see where you're at in ten years. Keep it up!
Great character designs, neat animations, way to use bounce to make everything feel alive. I would've liked some horizontal knockback (a la Hollow Knight) during combat to avoid accidental damage. The hit effects are pretty cool and I think you can still push it a bunch further to make everything feel crunchy and satisfying. The level metrics felt off; some areas were too tight and I kept hitting my head on the walls. For a game this complicated, I would've appreciated if you spread out the tutorial more. Introduce me to moving and jumping, then basic combat, then souls and cards rather than having me read everything up front; it's a lot for a new player to digest right out of the gate. Other people have already mentioned it, but the difficulty can be extremely punishing. That second area is BRUTAL if you don't have the nuke. That's one of the challenges of tuning for a randomized card draw system; you can't rely on the player having any particular card in a given situation. While I couldn't get past that second section, I'd love to see a version of this taken further.
I wish I'd practiced game dev this much at your age. Definitely keep pushing yourself, it's paying off.
I 100% agree with the level design, tutorial and difficulty issues, as these were designed in about 2 hours before the jam ended and had no external playtesting. I later realized afterward the extreme difficulty curve, watching some friends playing it. A more detailed and slow paced introduction is one of the highest things on my list of things to improve.
I'm glad you enjoyed the overall experience and graphics; I will certainly follow your suggestions in further development.
Comments
Fantastic visuals, your art style is really cohesive.
You took a great idea and executed it well as the game has fluid movement and potential for more abilities and attacks
Overall you have started strong with the foundation for this game. It's fun at this state and could be a great game over time.
Keep up the great work!
Hey, we both had the idea of a cat with nine lives! (Great minds!) I love the extra dimension of the 9 circles of hell too. Really well thought out game, great graphics and great to play. I love the combination of roguelite and deck building, and how you have to gather souls to use your deck. really, really nice entry!
Thanks so much!
This has been one of my best concepts I've made, I definitely think the multifaceted theme and mechanics are very unique and make it more than just a generic game about death.
I would highly recommend when thinking of jam ideas, don't just limit yourself to the theme, think of something that can both apply to the theme and also be your own unique idea.
I second the comments about graphics. Your sense of style is well tuned. If you're this good in high school, I can't wait to see where you're at in ten years. Keep it up!
Great character designs, neat animations, way to use bounce to make everything feel alive. I would've liked some horizontal knockback (a la Hollow Knight) during combat to avoid accidental damage. The hit effects are pretty cool and I think you can still push it a bunch further to make everything feel crunchy and satisfying. The level metrics felt off; some areas were too tight and I kept hitting my head on the walls. For a game this complicated, I would've appreciated if you spread out the tutorial more. Introduce me to moving and jumping, then basic combat, then souls and cards rather than having me read everything up front; it's a lot for a new player to digest right out of the gate. Other people have already mentioned it, but the difficulty can be extremely punishing. That second area is BRUTAL if you don't have the nuke. That's one of the challenges of tuning for a randomized card draw system; you can't rely on the player having any particular card in a given situation. While I couldn't get past that second section, I'd love to see a version of this taken further.
I wish I'd practiced game dev this much at your age. Definitely keep pushing yourself, it's paying off.
Thanks so much for your kind words.
I 100% agree with the level design, tutorial and difficulty issues, as these were designed in about 2 hours before the jam ended and had no external playtesting. I later realized afterward the extreme difficulty curve, watching some friends playing it. A more detailed and slow paced introduction is one of the highest things on my list of things to improve.
I'm glad you enjoyed the overall experience and graphics; I will certainly follow your suggestions in further development.
Haha! I hear you on the two hours thing. The tutorial in my game isn't much better if at all. xD Cost of the jam.
The games graphics are insane. Also i really like the game.
Thanks so much!
From what I've played this game was awesome (but my browser quit while I was playing) Great game!
Glad you enjoyed it!
just wondering, was the browser closing a problem with the game, or just your computer?
just wanna make sure i can make the game as stable as possible.
thanks for your feedback!
It was probably my computer (I am using a Mac after all) the browser was safari
fair enough lol
thanks for letting me know :D