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Witch Through Dimensions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Devlog | #4 | n/a | n/a |
Graphics/Art | #12 | 3.000 | 3.000 |
Gameplay/Fun | #15 | 2.545 | 2.545 |
Overall | #18 | 2.614 | 2.614 |
Theme | #21 | 2.455 | 2.455 |
Audio | #22 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity, Krita, Blender 3d and FL studio
How does your game fit the theme?
The witch travels through dimensions to get to the evil witch
Other things you want to share with the players of your game.
hope youll enjoy the game :)
Comments
Pixel art shooter😊!
GAMEPLAY
A bit difficult, you sometimes get shot without knowing an enemy is near and also a lot of enemies sometimes. Liked the universe changing. Could not see my health but I grappled all health bonusses that i could find😊! Maybe some UI would be helpful in a future update. Read it was skipped because of time issues. Would be useful to know were to go and see your stats. Bit frantic but was fun to play.
GRAPHICS/ART
From black and white pixel art to a bit more modern. There was a lot of black space that maybe can be filled in a newer version/
AUDIO
The 8-bit like track fitted well with the visual style. Maybe a bit more variation would be nice polish. The changing from battle to normal is fun
THEME
Alternate reality is checked with the dimensions but missing a bit the Time of Power part.
Overall nice entry for the jam. Good job💪!
The gameplay was a bit unfair, ennemies shoot you when they are not on the screen :( I liked a lot the universes switching! The paper one was my favorite!
This is pretty awesome! Loved the changing dimensions where the art gradually got better, that's an insane amount done for just over a week of game jamming! Music was solid too and the game play was good, although a bit fast paced sometimes - although that did match the music of course!
I like to give some general feedback for each game I play, so here goes:
- Pause menu... Escape would preferrably just put up a little pause menu instead of quitting the game, as I unfortunately fell for.
- Lock the mouse to the window, I believe Unity has an inbuilt feature for this? I managed to click off my screen a couple times which was a bit ofa pain...
- Some kind of health indication, half the time I wasn't sure how much health I had, which caused me to die a couple times. Same thing for the boss at the end!
- Unfortunately I wasn't able to kill the last enemies (before the boss) the majority of the time as the wand got stuck outside of them... Maybe it could be pushed back towards the player when the enemy gets close?
Anyway, awesome game, that's an insane amount of work for the week!
I've taken a quick video while playing the game, hopefully you can find use for it :)
The game was challenging, things happened too quickly, but I managed to defeat the boss.
Loved how the graphics changed as I progressed, that must have been difficult to create.
Just needed a bit more polishment overall.
Anyways, great entry!
(the Gaster Blaster wand was awesome)
I wanted to like this one. But the music was super annoying. Just too harsh. Also wish there was UI to track health. I felt like I died really really fast with no context.
Also I totally got lost in the blackness. An indicator in the future would be nice :)
tbh its a very nice looking game I like this kind of art style but whenever I start the game I instantly die like I have no time to kill the foes maybe I am just bad but ye its a nice looking game
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