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Fast Lane's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Devlog | #11 | 2.665 | 3.125 |
Audio | #15 | 2.132 | 2.500 |
Overall | #18 | 1.791 | 2.100 |
Gameplay/Fun | #22 | 1.492 | 1.750 |
Graphics/Art | #23 | 1.706 | 2.000 |
Theme | #24 | 0.959 | 1.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
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Comments
Found a bug that if you pressed jump at the start multiple times you jumping multiple times and can go into infinity and beyond :D
Interesting! Thanks for letting us know! x) I'm actually glad that we've had very few bug reports considering how little time for testing we had!
I have rated your game… Please rate my game too…
Thank you for submitting this game! I enjoyed playing it and really enjoyed the music/sound effects. I would have really liked a How-To/Controls in the game so I would have known what different actions I had while playing.
Thank you for your feedback.
I am glad to hear that the music was enjoyable.
Nice game made, I have rated it…
Please rate my game too…
pls Rate My Game
Nice little game 😀.
Gameplay
I died quickly in the beginning, but after a while I got further and further. I did dash through the obstacles (was this also the intention?).
A good addition would be to explain the controls in game. Had to look them up on the page. No problem but would have been a nice extra. On the wall or in a separate menu item for example. Or a little story about what is going on in the game and your purpose.
Graphics
Decent good probably homemade 2d art. The animation is maybe a bit stiff of the character but it fits the overall style of the game. Maybe an extra death effect would have been a cool bonus or some particle effects somewhere. And as a little tip. Replace the standard Unity .exe icon to give your game some extra uniqueness.
Audio
Nice soundtrack! Also read the extensive devlog about the music. Very insightful! Might have been nice if you had just a different variation in terms of music at each restart. Especially since so much time has been put into it. But the music was nice to the ears😀.
Theme
Can not really enhance in the game. That is a pity.
Devlog
Good that you added those and as a bonus even two logs. Especially the audio log was very nice and different from what you usually see and also very informative.
All in all a nice little game. Keep up that good work.
Thank you very much for the thorough feedback! :D
As one of the main artists for the game I can speak mostly only for the graphics side of things, however I certainly involved myself in general decisions about our game project as well.
I believe there was a misunderstanding on (at least) my part with regards to the deadline, otherwise I would have likely pushed for just a bit more polish near the end. (Such as an explanation of the controls and perhaps some backstory at the beginning of the game...)
I can't explain much regarding the animation since that was what the other artist in our group was concerned with, however the rest of the 2D art (environment and props) was my contribution to the project.
I have very little experience with pixel art and am mostly in training as a realistic or semi-realistic concept artist for games and films, so I am very glad to see what I produced to be considered good!
With regards to the "Enhance" theme...
It is an unfortunate truth that we did not quite manage to implement that into the game in the end.
Originally (iirc) we set out to create an Endless Runner that we could polish up nicely due to the simple concept of the game and then keep adding features that would complement the theme of enhancing the character's abilities, the speed of enemies / obstacles and perhaps the entire game overall!
If you would be interested in taking a look at an overview of the assets I created for this project, then I will leave you a link to my ArtStation profile here. I set up a concept overview sheet there so one can see the "puzzle pieces" on their own that were used to build the final game! :)
https://www.artstation.com/artwork/X1PgYR
Thanks for the reply and some explanation :)!
The link with art concept is cool!
And do not worry, everyone, including me, has trouble planning the deadline. We all want to do a lot of cool stuff in our games but the time is limited. But next time, I'm sure the planning will be a little better. Just keep up this good work :)!
And after the jam you can always add features to your game that did not make it. So later users can have even more fun :)
:D Of course!
Thanks! Glad you like it!
Yeah, it's one of those things with gamejams! Particularly the shorter ones! x)
That is true too! As long the other devs for the game are still willing to work on it that is! x) As an artist with very little programming / engine experience... I might struggle handling the project's continued development on my own! '^^
On the other hand, new Game Jams are coming and new projects are also fun with a team...
Yet another time-management issue ;). So much fun things to do in game development :)
Very true! I am seriously considering going for the global gamejam which is about to start in just under two weeks here! :D
Agreed! I'll see what I can squeeze into my schedule! :)
And do not forget to join our 4th Game Jam also ;)
Probably somewhere in March/April 2022...
And the global game jam is a good one indeed!
Thank you for your feedback. I enjoyed making this kind of music. It was my first time doing this.
In the end it was a matter of time. The team was pretty upset not achieving everything that was planned beforehand. But I am optimistic next time everyone of us gets a step closer towards the own goals.
Not enough time is a well-known problem during Game Jams 😉.
Multiple participants, including myself, also suffered from it. The more often you do something like this the better it will go...
And for a first time doing this, definitely a good effort 💪!
PS: The music devlog was a enjoyable & insightful.
It is good to know. Thank you
Mostly I get no feedback. This leads to a big question mark if the thoughts about music are understandable or just reasonable to my head.
Once I was reading a story about a composer that has gone so far from the real world that he was not understandable anymore for his audience. It is not really comparable to what I do (because he made experimentell arts in music). But it is always something I want to keep in mind. Music is language for me.
There is also another use of this. It is based on the project management technique called "lesson learned". Everything I was doing was new to me. This time I tried to stabilize the findings. Once I made some songs with the famitracker (chiptune). It took me 5 days to figure it out and to make a good song. But I forgot everything and I did not make any notes.
Really appreciated the in depth devlog about the music! There's an interview with David Ogilvie where he discusses how he had to amp the kick drum in "Call Me Maybe" like crazy, this kinda reminded me of that :) I think you actually could've used an even more aggressive approach to the bass drum. There's something odd about the syncing of the run to the music, in that he seems to be clearly stepping on eighth notes but we get a bar of quarter notes from the drum and when it's finally going to outline the rhythm of the player with some eighth notes the bass comes in at the same time with an eighth note-sixteenth note triplet beat followed by a beat of eighth note triplets... the two against three feel is always a good place to go musically I think, but I think it would've felt more synced up with something like a hi-hat part or even the mostly eighth note melody to be there right from the start. When the snare drum comes in its also outlining triplets, and the stacked chord second melody thing is... also triplet based. Some part in eighth notes would've sold the sync up a lot better. On the visual side that could've sold the sync up better too, with like some dust clouds or more obvious "step", as right now he seems to kinda float just above the level. Actually I'm now seeing from the other devlog that you changed the character speed to not sync anymore, so maybe everything I just wrote is a waste and that's more of the reason 😂still some food for thought I guess!
As far as the gameplay side of things, to me the jump feels very floaty so hard to judge timing properly. I also didn't get the enhance theme from this really. It's still cool to have a complete game here!
Hello, thank you for your feedback.
The main idea behind was to start slow and "enhance" in speed and environment. So the animation was planned much slower and each step was fitting once to the base drum quarter notes. Every level should speed up game, animation and music. Also some visuell effects were planned like zooming out with each level up to make the acceleration feeling more clear.
I did decide for the base drum because the player did move so slow. That indicates some kind of "high weight", like an elephant. Once there was an idea to connect events to every step. That might be some shaking of the ground or the whole view - or that dusty thing you mentioned. Just for the impression that the steps are really powerful.
But I see what you mean. Faster steps and a lightweight player would have been characterized well by a snare. I did not put any focus on it. It only was some kind of "coloration", I would say.
Greetings
Knowing it was composed with quarter notes in mind for the player steps it all seems to fit quite nicely then! :)