Play Mixi
Mixi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Devlog | #4 | n/a | n/a |
Innovation | #8 | 3.216 | 3.556 |
Audio/Sound Design | #18 | 2.513 | 2.778 |
Overall | #23 | 2.452 | 2.711 |
Gameplay/Fun | #25 | 2.312 | 2.556 |
Theme | #27 | 2.211 | 2.444 |
Art Style/Visuals | #34 | 2.010 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
How does your game fit the theme?
You have to mix and substract different colors to get the right one, but you have the possibility to fail and can't progress anymore because you lost one of the colors, and can't get it back, the consequence is that you have to restart the map each time you fail.
Self-made stuff
Assets (e.g. free or owned)
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Comments
Good color game for a first gamedev try๐จ.
GAMEPLAY
The concept of adding and subtracting colors to achieve objectives is both engaging and not often seen in games. The use of mouse buttons can be a bit confusing initially. Considering the keyboard for future iterations might streamline the control scheme, making the game more intuitive and accessible. The idea is creative, and with a bit of refinement in controls, it could become even more enjoyable. A tutorial at the start can also be a good addition.
ART STYLE / VISUALS
The simplicity of the graphics works well with the game's color-focused concept.
AUDIO / SOUND DESIGN
The presence of audio and sound effects is a positive aspect, adding an extra layer of engagement to the game.
INNOVATION
The idea of combining colors in a game is an innovative approach, not commonly seen in other games.
THEME
The theme of consequences is somewhat less prominent. Could be a bit more maybe in a next game jam game.
Overall, this is a fun and inventive game that cleverly utilizes color mechanics. The consideration for colorblind players is commendable, showing thoughtfulness in design. Keep up the great work, and I'm excited to see how you build upon this creative concept in your future games! ๐๐๐ฎ
Thank you for the feedback!, I'll really look into it for my next project.
Nice concept! It is an innovative idea, keep up the good work :)
Very interesting idea!
One little detail is that clicking middle mouse on web causes the scrolling mode to start. I think it would be better if the "obtain color" action was bound to something else like spacebar.
Very nice for your first game. Keep it up!
Thank you!, yeah, I learned that middle mouse button was not such a great idea haha, I'll have it in mind for next game.
I love the idea. A little tutorial at the beginning would have been nice.
The idea is definitely a good one; I've never seen a game about color, at least not that I remember! :P
I would improve the visuals a little and maybe provide a better tutorial. Besides that, the game has the potential to keep working on it!
I love the idea of the game! Also it helps to learn color mixing. It is complex to understand and have some bugs, but it's not bad for being your first game.
Congrats on your first game. It's got an interesting concept. Unfortunately, I don't think I'll be able to get very far, since I don't have a middle mouse button :(
I have no idea what was going on xD i shot some things but nothing really happend
Hello! Sorry about it, this is my first game and know it is a bit confusing. Basically, you can use LMB to shoot a color, and if you shoot towards another color with it, it will try to mix the two of them. The possibility of the mix happening depends of the room, in each room you can see which colors are the primary (they can't be acquired mixing other colors), and which are secondary(by mixing two of the primary), this is based in the color models CMY, RGB and RYB.
So for example, if you are in the RGB room, if you see a red circle, and you have a green bullet, and you shoot the green to the red, it will result in the mixing of both, giving the yellow secondary color.
The middle mouse button basically fires a shot that will replace your current bullet color with the one you shot.
The substractive bullet (RMB) is explained in the description. Basically, if, like in the previous example, you have yellow (mixing red and green), and you have a green bullet, if you shoot the green bullet with substractive mode, it will try to take away the green color from the color you are shooting at, so if you take away green to yellow, it will give you red, because it is the other primary color necessary to make yellow.
You can use substractive bullets in triangles and additive in circles, and when you substract a color from a triangle, it will send the result color to a predefined circle (isntead of giving you the color).
The circles receiving the result of the triangle can't be used to mix colors (my fault), my intention was that they could be used to mix colors too like the other circles.
To advance, you have to shoot each door with the color they are made of, and then go through them.
Hope it helped a bit and thanks for trying it out!.