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Meditation Monkey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme incorporation - How well did the entry fit the theme. | #1 | 4.692 | 4.692 |
Originality - How original was the entry. | #3 | 4.000 | 4.000 |
Audio - Did the entry make good use of audio? | #7 | 3.615 | 3.615 |
Haptics - Did the entry make good use of haptics? | #8 | 2.385 | 2.385 |
Overall | #8 | 3.410 | 3.410 |
Fun factor - How much fun was the entry to play. | #14 | 3.154 | 3.154 |
User experience - How well was the user interaction implemented. | #16 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Solid entry, let down by not being clear enough and things taking too long to try. Would suggest adding audio queues, the monkey in a sensei voice instructing you for instance. Did very much like the entry however.
- Definitely relaxing to play through - a nice incorporation of the theme!
Godot version used
4.3
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Comments
Beautiful and Inspiring! When the snow kicked up, I felt I had cheated you for getting this for free! The snowglobe captured the feeling of playing with a plasma globe!
Nice and cool effects added during the meditation. I was a little bit lost until I understand I had to keep the monkey in both hands to start the meditation.
Interesting concept; 3rded that I couldn't figure out the first scene without instructions. Clever mechanic for sort of synchronizing breathing. One interesting thought I had in the same direction (VR meditation trainer) is that tracking is sensitive enough you can pick up breathing and even heartbeats just from the head and controller pose data; so in theory you could have the user put a controller on their chest/diaphragm, and do the right signal processing magic to get the data out.
What is more relaxing than meditation? :)
I also had some issues figuring out how to progress further in the game, but from the pictures, I knew there was more. With some patience, I figured it out.
(Sorry, the first comment I posted here - which I have since deleted - was intended for a different game!)
Very interesting concept! However, I don't think I would have worked out how to get to the next area if weren't for Copper Tunic's video. After I first tried it, I thought maybe we were just meant to try and meditate amid the very noisy street. :-) But once I did make it to the meditation environment it was very nice
Source code is here: https://github.com/goatchurchprime/gamejamrelax
Recorded my playthrough