The animation at the start was a nice touch and the concept was interesting. The controls icons were switched, and I had to look at the itch page and mess around to figure out. The art style wasn't too cohesive, and the player character not being animated was a huge immersion break. The use of lighting was pretty cool.
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Light The Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #32 | 3.188 | 3.188 |
Theme | #39 | 3.500 | 3.500 |
Originality | #45 | 3.188 | 3.188 |
Controls | #49 | 2.875 | 2.875 |
Accessibilty | #54 | 2.500 | 2.500 |
Overall | #54 | 2.857 | 2.857 |
Fun | #71 | 2.313 | 2.313 |
Graphics | #86 | 2.438 | 2.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
It's Broken, Pursuer
Game Description
Explore a graveyard with your trusty dog, lighting lanterns in order to escape. Don't get eaten!
How does your game tie into the theme?
Setting is a haunted graveyard, with undead and dark ghosts for enemies.
Source(s)
N/A
Discord Username(s)
moizer, gifthammer
Participation Level (GWJ Only)
moizer 2, gifthammer 4
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