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Towards The Sky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #43 | 3.719 | 4.111 |
Audio | #61 | 3.216 | 3.556 |
Originality | #61 | 3.417 | 3.778 |
Overall | #96 | 2.656 | 2.937 |
Fun | #111 | 2.312 | 2.556 |
Controls | #113 | 2.211 | 2.444 |
Accessibility | #134 | 1.709 | 1.889 |
Theme | #139 | 2.010 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
It's all fun and games with drop towers!
How does your game tie into the theme?
The towers in the game are drop towers (from theme parks), and discovers different methods of using these througout history.
Source(s)
Yes! (https://github.com/mattismoel/jam-project)
Discord Username(s)
ingva, mattiskristensen
Participation Level (GWJ Only)
1
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Comments
Honestly the first time I played I was very confused what to do, but I read through these comments and saw you explain you are trying to generate energy in each of the mini games, went back and was able to decipher what was going on (minus the mammoth one, I still don't understand what I was supposed to do). I really liked the idea of the cryptic graphics, but feel like without a reset on a specific level you should provide a help tab to at least have the player know what you were supposed to do. It felt like the difficulty was tied up in the cryptic lack of explanation.
That aside I really enjoyed the art and music
Thanks for the fun times, while making this game, Mattis!
Nevada Desert
Boom
I liked the variety in the minigames in this one. The pixel art was all outstanding and the sound design was well done for each era. The picture descriptions for what to do in each level were fun to decipher - they reminded me of like, Wile E Coyote or something . The "quotes" for each time period were funny :) Nice game!
Thanks a lot. Glad you liked it, means a lot!
Love the art and audio effects!
Somehow i like the sparce description and the cryptic style of the pictograms and explanations. Finding out for myself what the goal of each map is. But in the end im not sure if I understood everything correctly. After round 5 its said game over so not sure if i won or lost :D
Hey, thanks a tonne! There definitely are some quirks with the level management, as we didn't quite make it in time. But the end is a joke. As civilization develops nuclear weaponry, and the whole world collapses, the end result had to be a forced game over. In an updated release, this should of course be better explained. But you definitely did everything correctly, assuming you blew the whole world up;) Congrats on completing the game. Honestly amazing given the level management quirks! Thanks for playing!
Fantastic! One of the best games on my livestream just now!
Hey, thanks for checking out the game!
Appreciate the love for the sound design and level art! Thanks for playing, means a lot. And thanks for featuring us in the stream!
Seems there were some troubles from our side communicating the goal of the game, too much optimism regarding time. Essentially, you need to build up as much energy as possible in each stage, to fire the towers as high as possible. If you reach under the red marking, you loose a life. As stated in another comment, there also are some definite quirks with the current level management.Thanks, again.