Great little arcade shooter with a great atmosphere! Games like Asteroids and, more recently, Nova Drift had me wanting for more slippery movement, but I did like how precise and technical you could be with the fast deceleration rate.
Great work!
Criteria | Rank | Score* | Raw Score |
Controls | #34 | 3.500 | 3.500 |
Fun | #34 | 3.500 | 3.500 |
Accessibilty | #34 | 3.250 | 3.250 |
Audio | #36 | 3.500 | 3.500 |
Overall | #48 | 3.286 | 3.286 |
Theme | #50 | 3.250 | 3.250 |
Graphics | #52 | 3.500 | 3.500 |
Originality | #110 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
N/A
Game Description
Defeat waves of enemy drones in this top down space shooter
How does your game tie into the theme?
Boosts allow the player to gain an advantage, but each one picked up will give the enemy a random power-up of their own
Source(s)
N/A
Discord Username(s)
bigbluealien
Participation Level (GWJ Only)
7
I grew up on these kinds of games in arcades, so this was great to see - really took me back! Loved the vector graphics look, and the sounds. A nice addition would be more visual feedback when you get hit and lose a life. At first I thought I was able to take a few hits before noticing the lives going away on each hit. The new ship is just instantly there and you don't really know it's a new one. Also, you keep getting hit so you can instantly lose all 3 lives.
That's pretty minor though - overall I really liked it. Really good job!
Fun! I noticed that the player can shoot as fast as they can click, would you consider adding the ability to click and hold to shoot repeatedly? I Loved the graphics style paired with the retro audio, very fitting for the arcade feel. Great job :)
This is a neat arcade game! The graphics and audio work well together to evoke a retro feel. I particularly liked the simple grid background since it gives a reference frame for player movement unlike a blank background. The random power ups that the enemies get when the player gets a boost was a nice way to tie in the jam theme. The difficulty was a bit high for me and I died a few times, but I managed to complete all the stages. I think the way the projectiles are almost as fast as the player was the reason; it was tricky dodging all the beams and missiles.
Nice work! I had fun playing it.
Fun game! Love the Asteroids aesthetic and the color scheme you chose, and the camera effect when I died :)
Fun game! I managed to make it to wave 6 of 8. Though I wasn't quite sure how the upgrades were supposed to work. Maybe I was just unlucky but seemed like most of them just jammed my weapons.
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