Nice work! The controls were smooth, I felt like an agile, powerful monster. A little more feedback would really amp up the experience, like some effect when your attack is successful (healthbar, sprite flash, blood spray etc) and an anticipation when an enemy is about to attack. It looks to me like post firing they lower their bow to nock an arrow; if that was the idle state and they raised the bow prior to attack it would be a clear signal to dodge.
Play game
Viscera's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #111 | 2.619 | 3.429 |
Theme | #140 | 2.728 | 3.571 |
Originality | #142 | 2.400 | 3.143 |
Overall | #148 | 2.276 | 2.980 |
Fun | #148 | 2.073 | 2.714 |
Accessibility | #149 | 2.073 | 2.714 |
Audio | #150 | 2.073 | 2.714 |
Graphics | #180 | 1.964 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
None
Game Description
An action game depicting an aswang's hunger.
How does your game tie into the theme?
I am representing my country's most prominent folklore, the aswang.
Source(s)
not yet
Discord Username(s)
edjuu
Participation Level (GWJ Only)
this is my first time, so none until today :d
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