This is a cool idea for a puzzle game. I found it a bit tricky at first but once I learned to use the glow of the stars as a guide I got the hang of it.
Audio would really elevate this to another level but fun none the less.
Criteria | Rank | Score* | Raw Score |
Originality | #48 | 3.656 | 3.818 |
Fun | #73 | 3.046 | 3.182 |
Controls | #77 | 3.046 | 3.182 |
Accessibility | #82 | 2.785 | 2.909 |
Theme | #84 | 3.307 | 3.455 |
Graphics | #88 | 3.220 | 3.364 |
Overall | #102 | 2.885 | 3.013 |
Audio | #169 | 1.132 | 1.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.2
Wildcards Used
None
Game Description
A 2d puzzle game in space where the objective is to move all tiny stars to their correct orbits.
How does your game tie into the theme?
The game has a space theme, a lot of mechanics that people may relate to void are included. The art is suited to the theme.
Source(s)
No
Discord Username(s)
Quissy
Participation Level (GWJ Only)
First time
This is a cool idea for a puzzle game. I found it a bit tricky at first but once I learned to use the glow of the stars as a guide I got the hang of it.
Audio would really elevate this to another level but fun none the less.
Cool concept and solid animations/design. Add some sound effects and this could be fun on a tablet too.
That's a shame the is no sounds, the game idea is super good, loved accelerating the ball !!!
It started out bigger than my browser window, but it fixed by pressing fullscreen in the bottom right. I think more than one should be able to be orbit the core, I think it's really cool how you can slow time down I think the line that shows the direction should be longer so it's a little easier to see where it's going the graphics are really nice and minimalistic love it!
Seems to be bugging out for me on level two; everything resets after about a second of time
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