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A jam submission

Soul HarvestView game page

Submitted by Neverknow247, Wolfenrahd
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Soul Harvest's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#332.8603.000
Fun#353.1463.300
Controls#383.1463.300
Audio#422.9563.100
Overall#463.0923.243
Theme#473.6233.800
Graphics#543.0513.200
Originality#662.8603.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1.2

Wildcards Used
Autumn/Falls and One or Two?

Game Description
Make your way through the corn maze while building your deck of cards

How does your game tie into the theme?
Harvest the souls on Halloween to upgrade your deck of cards

Source(s)
N/A

Discord Username(s)
Neverknow247, Wolfenrahd

Participation Level (GWJ Only)
3

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Comments

Submitted(+2)

I really liked the concept! I fought a tractor lmao

I really like turn based combat, and using cards to fight was pretty interesting.

Also having to farm souls and then buy cards to enhance the deck is a pretty fun

Developer(+1)

Wow thank you so much for your praise! I am so glad you enjoyed! Wolf and I had such a great time working on it!

Submitted(+2)

Slay The Spire combined with Pokemon, i like it c:

Developer (2 edits) (+1)

Thank you so much for playing, I'm glad you liked it!!

Submitted(+2)

I got stuck in a battle with no enemies but still received damage each turn. Fun game, tho.

Developer(+2)

Sorry that happened. its a fairly rare bug that i only just observed myself. surprisingly saving and loading fixes it, but creates a different one

Submitted(+2)

Wearing the Slay the Spire inspiration closely. It fits pretty good with the theme. Good job. 

Developer(+2)

XD Slay the spire? never heard of it...lol yes I was heavily inspired by it when designing the card mechanics. Thank you for your feedback!

Submitted (1 edit) (+2)

I think this game has some potential, but there are definitely some areas that can use some work. I do think it is really cool that you guys handed this game off to each other halfway through. When using the cards, sometimes it felt like my inputs we're registering properly. Also it would be good to have some visual indicators of what is happening. I'm never really sure if an enemy has been damaged or if I've been damaged unless I'm actually keeping track of all the health bars

Developer(+1)

Yes, I wish we could have had time to add enemy attack animations and turn animations. Thank you for your feedback!

Submitted(+2)

I like the idea fighting with cards is cool! But I was confused for a while it didn't show anything that the enemies had a turn but good job

Developer(+1)

We appreciate your feedback. thank you so much for playing!

Submitted(+2)

Like Pokemon and Slay The Spire combined, but unfinished. Very interesting

Developer (1 edit) (+1)

Yes I was very inspired by the slay the spire card mechanics. Thank you so much for your feedback!