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pinguinosod

110
Posts
14
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10
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A member registered May 29, 2023 · View creator page →

Creator of

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nice feedback, it would certainly be an improvement. Thanks for playing!

I felt a lot of tension while playing, the fact that I lose health when shooting, having to go and get blood back, it makes the gameplay very tense, it was fun.
Took me several tries to kill the first boss and I got scared when the vendor appeared hahaha I started shooting.
The music is very well fitting with the art and gameplay design

good game

yayy, glad you liked it, yes I'll play your game for sure 😁

I thought of resetting it for a while but I think it's better this way.
Thanks for playing!

hahaha thanks for the nice comment and for playing

:D I'm glad you liked it, thanks for playing

I'm glad you liked it 

Thanks for playing 🥹

ohh it definitely can be optimized, I should destroy bullets that are off the screen earlier. Will improve that after the jam is over

Thanks for playing!!

Yayy, thanks for playing 🥹 

thanks a lot for playing 🥹

Thanks a lot for the kind words. I'm glad you enjoyed :)

I liked the theme and ambience, I missed a little bit more challenge before the ending, a boss fight for example, but it was fun regardless.

I wasn't able to find the sequence break haha, maybe I'll replay later and try to find out

good game :)

great game overall, I reached the mossy town :3

heyy thanks for the feedback, and thanks a lot for playing! 

(1 edit)

The attack feels slow, also jumping feels somehow slow. I ended up just rushing through the level instead of trying to kill the monsters. I think the weakest point of this game was movement and attack of the character.

The boss fight was pretty good. The use of cues to alert the player to move before the boss attacks was on point. 

Audio was nice, it sets the ambience very well.

The art is very good, the use of parallax was nice in the background, the lowres background doesn't feel nice when you look at it, but I think it serves the purpose when you are not paying attention to it.

At one point I was a lost and I wanted to open a map, I think it would've been a good addition to have a map.

Good game overall !

I love the attention to details, for example the reverb effect on sounds when going inside.
Some simple things like having destroyable objects and being able to sneak and kick enemies down are pretty nice additions, somehow I felt empowered.
The fact that walking is slower when not going forward feels realistic but I couldn't get used to it.
I appreciated the intro, together with the audio, it certainly sets the mood.


cute character :D 

Nice game! It has a very well defined aesthetic, the contrast between the black and white is pretty strong but since the art is simple, it works pretty well. 

Movement felt too fast for my taste at first, but then I got used to it.

The audio suits the game.

Overall good !

hahaha, yes, I agree the theme doesn't make sense. The monsters started as a placeholder, but then I never gave myself time to draw something more complex, so I decided to keep the minimalistic style and say they are bubblegum monsters 😂


By the way, she throws flip flops. That's what "chancla" means.


Thanks a lot for playing and for the valuable feedback! 😊

yayy, thanks a lot for the feedback and thanks a lot for playing :))

fun fact about the invisible wall bug, this is hidden behind the background of that room:

(2 edits)

ohhh damn, I'll check and try to figure out  what's up with the windows export. --> Edit: I figured out the issue, I exported the windows executable wrongly, but updates are unavailable until the voting period is over, so I'll just remove the window executable and will add the working one once the voting period is over.

I'll also check that invisible wall bug. --> Edit: The invisible wall bug is not game breaking, you can jump it, so I don't think I'm allowed to fix it, but will definitely fix it once the gamejam voting period is over.


I thought the controller support didn't work on web, at least it didn't work for me 😅😅

What browser do you use??

Thanks a lot for the feedback and for playing!!:))

yayy, thanks a lot for playing :)))

Thanks a lot for playing :)))

Thx for the feedback 

Thanks a lot for playing, and thanks for the feedback :)))

I hit a car and I got thrown away pretty fast, lmao. On my second try, I spammed the horn and made one car end up flying away. Pretty fun ahaha
The visuals are gooood

This is pretty cool, like a guitar hero but it's a car instead of a guitar haha :)

Wow, I enjoyed the aesthetic. The subtle detail of the background text is pretty cool. 

It took me a little bit to understand at first, but it was a nice experience. The sounds are funny and the music fits pretty well. With the radar mechanic in place and more polishing, this could become a pretty good game.

I collected £40.00 :D 
and reached 93.83m depth for 107 secs.

Stressful but fun. Well done

I found underwear hahaha :)

this is genius, I love it

Quite difficult haha. The upsidedown effect was cool. I enjoyed the music

Very nice game, at first I tough I had to take all relics at once and it was pretty hard and frustrating.

Then I realized I can bring them one by one hahaha

quite fun :D

I like the idea, would be nice to see the prototype finished

I love the aesthetics, it makes me feel nostalgia :')

I loved the book page movement animation at the beginning :3

The graphics are cute and the music is very calm. Controls are a little bit hard to get used to at the beginning, but then its ok. Also to know what tile you're gonna interact with is a little bit confusing at first.

I liked it

cute graphics :3

I really liked the concept! I fought a tractor lmao

I really like turn based combat, and using cards to fight was pretty interesting.

Also having to farm souls and then buy cards to enhance the deck is a pretty fun